Ládydeath

Blood Death Knight · Wipe #5 · Dark Animus · View on WarcraftLogs ↗

← Pull Overview Cni
✗ Wipe
56% Boss HP
66s Duration

Performance Scorecard

Values are casts/min, (n) = estimated casts in this 66s fight. Ref Avg = average across 5 reference players (Ackury, Lillgoj, Дайнэро...). Sim = wowsims perfect play (context only, not used in grading). Grade = comparison against ref avg.

Spell Ládydeath CPM Ref Avg Sim Grade WCL
Death Strike 10.9 (12) 13.1 (14) 10.9 (12) △ MINOR
Heart Strike 0.9 (1) 2 (2) 8.2 (9) ⚠ AVG
Rune Strike 23.6 (26) 26.3 (29) 20.8 (23) ✓ GOOD
Outbreak 0.9 (1) 2 (2) 0.9 (1) ⚠ AVG
Blood Boil 2.7 (3) 4.3 (5) 1.8 (2) ⚠ AVG
Bone Shield 0.9 (1) 0.9 (1) 1.8 (2) ✓ GOOD
Rune Tap 0.9 (1) 0.9 (1) 2.7 (3) ✓ GOOD
Vampiric Blood 0.9 (1) 0.7 (1) 1.8 (2) ✓ GOOD
Icy Touch 0.9 (1) 0.2 (0) ✗ MAJOR
Plague Strike 0.9 (1) 0 (0) ✗ MAJOR
Soul Reaper 4.5 (5) 2.5 (3) ✓ GOOD

Cast Comparison — All Spells

Every spell cast by anyone. Values are casts/min. Fight duration: 66s (refs trimmed to same window).

Spell Ládydeath Sim AckuryLillgojДайнэроAezralKeyzr
Death Strike 10.9 10.9 11.8 13.6 13.6 14.5 11.8
Heart Strike 0.9 8.2 1.8 5.4 1.8 0.9
Rune Strike 23.6 20.8 24.5 26.3 28.1 23.6 29
Outbreak 0.9 0.9 1.8 1.8 2.7 0.9 2.7
Blood Boil 2.7 1.8 9.1 4.5 1.8 6.3
Bone Shield 0.9 1.8 0.9 0.9 0.9 0.9 0.9
Rune Tap 0.9 2.7 0.9 1.8 0.9 0.9
Vampiric Blood 0.9 1.8 0.9 0.9 0.9 0.9
Icy Touch 0.9 0.9
Plague Strike 0.9
Soul Reaper 4.5 0.9 7.3 1.8 2.7
Dark Command 2.7 0.9 1.8 0.9
Phase Fingers 0.9 0.9
Death Grip 0.9 0.9 0.9
Anti-Magic Shell 0.9
Gift of the Naaru 0.9
Dancing Rune Weapon 0.9 0.9 0.9 0.9 0.9 0.9 0.9
Icebound Fortitude 0.9 0.9 0.9 0.9 0.9 0.9 0.9
Death Siphon 0.9 2.7
Horn of Winter 1.8 0.9 0.9 0.9 1.8
Soul Barrier 0.9 0.9 0.9
Blood Tap 6.3
Death and Decay 0.9 1.8 0.9 0.9 0.9
Synapse Springs 0.9 0.9 0.9
Blood Fury 0.9 0.9
Empower Rune Weapon 0.9 0.9 0.9 0.9 0.9
Might of Ursoc 0.9
Tremendous Fortitude 0.9
Death Pact 0.9 0.9
Potion of the Mountains 0.9
Berserking 0.9
Potion of Mogu Power 0.9 0.9
Army of the Dead 0.9

Cast Timeline

Ládydeath vs Sim Optimal vs 5 reference players. Scroll to pan, wheel to zoom.

10 px/s Scroll to zoom, drag to pan
Player
Ládydeath Blood Knight
Sim Optimal Blood Knight
Ackury (Ref #1) Blood Knight
Lillgoj (Ref #2) Blood Knight
Дайнэро (Ref #3) Blood Knight
Aezral (Ref #4) Blood Knight
Keyzr (Ref #5) Blood Knight
0:00 0:15 0:30 0:45 1:00 S P D S D S D S A G D S D D B F U D B F B D B U D B D B B U U D B B D B U D B D B B U D B B U D B B U U B D B S S S S S S S S S S S S D D S S D

Defensive Analysis

Ládydeath — Shields vs Damage
22% Bone Shield uptime
0.7 Avg charges
35% Hits mitigated (21/60)
7503k Total damage taken
Bone Shield charges 0-6
Blood Shield absorb value
Damage Taken per hit · hover for details
0:00 0:15 0:30 0:45 1:00 DOWN 6 5 4 3 2 1 DOWN 177k 205k 189k 203k 201k 188k 224k 206k 179k 177k 188k 178k 254k 208k 275k 204k 279k 204k 175k 236k 171k 279k 0

Defensive Cooldowns

External Cooldowns

External CDTypeLádydeath
Anti-Magic ZoneMagic DR 40% (raid, talent)
Healing Tide TotemHealing CD (raid)10.8s ✓
IronbarkDR 20%21.8s ✓
Pain SuppressionDR 40%
Power Word: BarrierDR 25% (raid)
Smoke BombDR 20% + targeting immunity
TranquilityHealing CD (raid)45.2s ✓

Self-Defensives

Self-Defensive Ládydeath
Vampiric Blood 41.2s ✓
Icebound Fortitude 51.5s ✓
Dancing Rune Weapon 45.5s ✓
Bone Shield 6.6s ✓
Rune Tap 41.2s ✓
Anti-Magic Shell 37.7s ✓

Damage Taken — Event Log

Every hit received. Red rows = no shields active (EXPOSED). Inline bar shows relative damage. Sorted by time.

Ládydeath — All hits received
60 hits · 7503.3k HP lost · 12019.9k total incoming · 21 shielded (2612.9k) · 39 exposed (4890.4k)
Time Source Ability Type Raw Armor/DR Final Bone Shield Blood Shield Status
0:05.1 Anima Golem Melee Hit 150.6k 82.3k (55%) 68.3k
EXPOSED
0:08.8 Dark Animus Melee Hit 632.6k 449.0k (71%) 67.7k
● 6ch ● 115.9k Full protection
0:10.9 Anima Golem Melee Hit 610.7k 433.5k (71%) 177.2k
● 5ch Bone Shield only
0:12.4 Anima Golem Melee Hit 706.4k 501.4k (71%) 205.0k
● 4ch Bone Shield only
0:14.3 Anima Golem Melee Hit 593.8k 421.5k (71%) 104.3k
● 4ch Bone Shield only
0:14.7 Anima Golem Melee Hit 651.1k 462.1k (71%) 188.9k
● 3ch Bone Shield only
0:15.8 Anima Golem Melee Hit 699.7k 496.7k (71%) 203.0k
● 3ch Bone Shield only
0:16.4 Dark Animus Melee Hit 491.8k 349.1k (71%) 142.7k
● 3ch Bone Shield only
0:18.9 Anima Golem Melee Hit 559.4k 397.1k (71%) 27.4k
● 2ch ● 334.0k Full protection
0:19.3 Anima Golem Melee Hit 692.8k 491.8k (71%) 201.0k
● 1ch Bone Shield only
0:20.1 Anima Golem Melee Hit 497.6k 353.2k (71%) 144.4k
● 1ch Bone Shield only
0:20.4 Anima Golem Melee Hit 519.5k 331.1k (64%) 188.4k
● 1ch Bone Shield only
0:21.2 Anima Golem Melee Hit 617.6k 393.6k (64%) 224.0k
● 1ch Bone Shield only
0:26.9 Anima Golem Melee Hit 538.3k 421.2k (78%) 58.6k
● 334.0k Blood Shield only
0:27.1 Anima Golem Melee Hit 655.1k 512.5k (78%) 142.6k
EXPOSED
0:28.1 Dark Animus Melee Hit 615.0k 481.1k (78%) 133.8k
EXPOSED
0:28.3 Anima Golem Melee Hit 491.2k 384.3k (78%) 106.9k
EXPOSED
0:30.6 Anima Golem Melee Hit 670.4k 475.8k (71%) 152.5k
EXPOSED
0:30.9 Dark Animus Touch of the Animus Hit 30.0k 12.7k (42%) 17.3k
EXPOSED
0:31.5 Anima Golem Melee Hit 711.1k 504.7k (71%) 206.3k
EXPOSED
0:31.7 Anima Golem Melee Hit 615.7k 437.0k (71%) 178.7k
EXPOSED
0:32.9 Dark Animus Touch of the Animus Hit 30.0k 12.7k (42%) 17.3k
● 334.0k Blood Shield only
0:34.0 Anima Golem Melee Hit 677.2k 431.6k (64%) 129.6k
● 334.0k Blood Shield only
0:34.9 Dark Animus Touch of the Animus Hit 30.0k 8.4k (28%) 21.6k
EXPOSED
0:34.10 Anima Golem Melee Hit 487.6k 310.8k (64%) 176.9k
EXPOSED
0:35.1 Dark Animus Melee Hit 517.7k 329.9k (64%) 187.8k
EXPOSED
0:36.2 Anima Golem Melee Hit 489.4k 311.9k (64%) 177.5k
EXPOSED
0:36.9 Dark Animus Touch of the Animus Hit 30.0k 3.0k (10%) 27.0k
● 334.0k Blood Shield only
0:37.1 Dark Animus Melee Hit 437.8k 239.3k (55%) 114.1k
EXPOSED
0:38.4 Anima Golem Melee Hit 700.5k 446.4k (64%) 254.1k
EXPOSED
0:38.6 Anima Golem Melee Hit 572.4k 364.8k (64%) 207.6k
EXPOSED
0:39.6 Anima Golem Melee Hit 758.7k 483.5k (64%) 275.2k
EXPOSED
0:41.9 Anima Golem Melee Hit 734.5k 468.1k (64%) 159.8k
● 334.0k Blood Shield only
0:42.1 Anima Golem Melee Hit 562.3k 358.4k (64%) 204.0k
EXPOSED
0:42.9 Dark Animus Touch of the Animus Hit 30.0k 8.4k (28%) 21.6k
EXPOSED
0:43.0 Anima Golem Melee Hit 769.0k 490.1k (64%) 278.9k
EXPOSED
0:43.2 Anima Golem Melee Hit 561.2k 357.7k (64%) 203.6k
EXPOSED
0:44.3 Anima Golem Melee Hit 586.5k 373.8k (64%) 175.0k
EXPOSED
0:45.4 Anima Golem Melee Hit 908.0k 578.6k (64%) 8.9k
EXPOSED
0:48.10 Dark Animus Touch of the Animus Hit 30.0k 8.4k (28%) 21.6k
● 480.2k Blood Shield only
0:50.7 Anima Golem Melee Hit 1290.3k 822.3k (64%) 235.6k
● 480.2k Blood Shield only
0:50.10 Dark Animus Touch of the Animus Hit 30.0k 8.4k (28%) 21.6k
EXPOSED
0:52.9 Anima Golem Melee Hit 662.3k 542.2k (82%) 78.7k
● 212.2k Blood Shield only
0:52.9 Dark Animus Touch of the Animus Hit 30.0k 19.2k (64%) 10.8k
● 212.2k Blood Shield only
0:54.9 Dark Animus Touch of the Animus Hit 30.0k 19.2k (64%) 10.8k
EXPOSED
0:56.1 Anima Golem Melee Hit 764.2k 625.6k (82%) 138.6k
EXPOSED
0:56.4 Anima Golem Melee Hit 639.4k 523.5k (82%) 116.0k
EXPOSED
0:56.10 Dark Animus Touch of the Animus Hit 30.0k 19.2k (64%) 10.8k
EXPOSED
0:57.3 Anima Golem Melee Hit 698.9k 572.2k (82%) 126.8k
EXPOSED
0:57.4 Dark Animus Melee Hit 590.4k 483.4k (82%) 107.1k
EXPOSED
0:57.5 Anima Golem Melee Hit 583.2k 477.5k (82%) 105.8k
EXPOSED
0:58.6 Anima Golem Melee Hit 561.8k 459.9k (82%) 101.9k
EXPOSED
0:59.1 Dark Animus Touch of the Animus Hit 30.0k 19.2k (64%) 10.8k
EXPOSED
0:59.7 Anima Golem Melee Hit 819.9k 671.2k (82%) 148.7k
EXPOSED
0:59.10 Anima Golem Melee Hit 777.3k 636.3k (82%) 141.0k
EXPOSED
1:00.2 Anima Golem Melee Hit 941.9k 771.1k (82%) 170.8k
EXPOSED
1:00.5 Dark Animus Melee Hit 545.4k 446.4k (82%) 98.9k
EXPOSED
1:00.9 Dark Animus Touch of the Animus Hit 30.0k 19.2k (64%) 10.8k
EXPOSED
1:01.0 Anima Golem Melee Hit 547.1k 447.9k (82%) 99.2k
EXPOSED
1:01.2 Anima Golem Melee Hit 968.0k 792.5k (82%) 157.9k
EXPOSED

Survivability Simulator

Adjust stats to see how avoidance and HP changes affect survivability. Fight replay uses actual boss swing sequence.

Survivability Simulator — Ládydeath

Adjust stats to see how avoidance and survivability change. Replays the fight with modified avoidance rolls.

Strength 24672 (24672)
Stamina 45235 (45235)
Dodge Rating 2711 (2711)
Parry Rating 9254 (9254)
Metric Observed From Stats Modified Delta
Dodge % 4.4% 3.6% 3.6% 0.0
Parry % 35.3% 38.9% 38.9% 0.0
Total Avoidance 39.7% 42.5% 42.5% 0.0
Max HP 791k 791k 0

Fight Replay

Gold: actual fight. Jade: expected from stats (luck factor). Cyan dashed: what-if gear. Red dashed: WCL ground truth (when available).

Survival
Deaths
Lowest HP
How does this simulator work?

Actual (gold line) — Reconstructed HP from the real fight. Uses actual damage events (hits, dodges, parries as they happened) plus all healing received (from healers and self-heals). WCL does not provide raw HP values — this is computed from damage and healing events, the same method WarcraftLogs uses on their website.

Expected from stats (jade line) — Takes the actual fight and applies a cumulative offset based on the difference between your stat-predicted avoidance and your observed avoidance in this pull. If jade is above gold, you were unlucky (took more hits than stats predict). If below, you were lucky. Moves with sliders to show expected HP with different stats.

What-if gear (cyan dashed line) — Takes the actual fight and applies stat changes. More Stamina shifts the entire HP line up (each Stamina = 14 HP). More avoidance adds a cumulative offset based on expected additional swings avoided × average hit damage. This shows "if I had different gear, would I have survived that spike?"

Avoidance formula — Dodge and Parry use diminishing returns: DR(raw%, C) = (raw% × C) / (0.956 × C + raw%). Strength converts to Parry at 1 Str = 0.00105% parry (non-diminishing, adds up massively: 24k Str ≈ 26% parry). Boss level 93 suppresses 4.5% dodge and parry.

Limitations — HP is reconstructed from WCL damage and healing events, not pulled directly. Absorb shields (Blood Shield, PW:S, Divine Aegis) are correctly accounted for — damage amounts already have absorbs deducted. Battle rez recovery may show a slight delay since the rez event itself isn't a heal. The what-if gear line uses probabilistic averages, not individual re-rolls.

Compare

vs Same Role

Casts ↗ · Damage taken ↗ · Healing ↗ — Ládydeath vs Cni

vs Reference Players (cross-report compare)

Compare links open WarcraftLogs side-by-side view: Ládydeath (our report) vs reference (their report).

#1 Ackury 534ilvl · 136.6s · Shek'zeer
#2 Lillgoj 534ilvl · 144.4s · Garalon
#3 Дайнэро 533ilvl · 156s · Пламегор
#4 Aezral 536ilvl · 118.5s · Nazgrim
#5 Keyzr 533ilvl · 104.5s · Arugal (AU)

WarcraftLogs

Data from WarcraftLogs · Mists of Pandaria · Heroic Progression