Ládydeath

Blood Death Knight · Wipe #10 · Dark Animus · View on WarcraftLogs ↗

← Pull Overview Cni
✗ Wipe
48% Boss HP
81s Duration

Performance Scorecard

Values are casts/min, (n) = estimated casts in this 81s fight. Ref Avg = average across 5 reference players (Ackury, Lillgoj, Дайнэро...). Sim = wowsims perfect play (context only, not used in grading). Grade = comparison against ref avg.

Spell Ládydeath CPM Ref Avg Sim Grade WCL
Death Strike 7.4 (10) 12.5 (17) 8.9 (12) ⚠ AVG
Heart Strike 0 2.2 (3) 6.7 (9) ✗ MAJOR
Rune Strike 20 (27) 25.4 (34) 17.1 (23) △ MINOR
Outbreak 0.7 (1) 1.6 (2) 0.7 (1) ✗ MAJOR
Blood Boil 2.2 (3) 4.2 (6) 1.5 (2) ⚠ AVG
Bone Shield 0.7 (1) 0.7 (1) 1.5 (2) ✓ GOOD
Rune Tap 0.7 (1) 1 (1) 2.2 (3) △ MINOR
Vampiric Blood 0.7 (1) 0.9 (1) 1.5 (2) △ MINOR
Icy Touch 1.5 (2) 0.1 (0) ✗ MAJOR
Plague Strike 0.7 (1) 0 (0) ✗ MAJOR
Soul Reaper 3 (4) 3.3 (4) ✓ GOOD

Cast Comparison — All Spells

Every spell cast by anyone. Values are casts/min. Fight duration: 81s (refs trimmed to same window).

Spell Ládydeath Sim AckuryLillgojДайнэроAezralKeyzr
Death Strike 7.4 8.9 11.9 13.4 12.6 13.4 11.1
Heart Strike 6.7 2.2 5.9 1.5 1.5
Rune Strike 20 17.1 23 26 27.5 22.3 28.2
Outbreak 0.7 0.7 1.5 1.5 2.2 0.7 2.2
Blood Boil 2.2 1.5 8.9 4.5 1.5 5.9
Bone Shield 0.7 1.5 0.7 0.7 0.7 0.7 0.7
Rune Tap 0.7 2.2 1.5 1.5 0.7 0.7 0.7
Vampiric Blood 0.7 1.5 0.7 1.5 0.7 0.7 0.7
Icy Touch 1.5 0.7
Plague Strike 0.7
Soul Reaper 3 2.2 7.4 3 3.7
Death Siphon 3 3
Dark Command 1.5 0.7 2.2 1.5
Phase Fingers 0.7 0.7
Dancing Rune Weapon 0.7 0.7 0.7 0.7 0.7 0.7 0.7
Gift of the Naaru 0.7
Death Grip 0.7 0.7 0.7 1.5
Icebound Fortitude 0.7 0.7 0.7 0.7 0.7 0.7 0.7
Empower Rune Weapon 0.7 0.7 0.7 0.7 0.7 0.7
Anti-Magic Shell 0.7 0.7
Horn of Winter 1.5 0.7 0.7 0.7 1.5
Soul Barrier 0.7 0.7 0.7
Blood Tap 7.4
Death and Decay 0.7 1.5 1.5 0.7 0.7
Potion of Mogu Power 0.7 0.7 0.7 0.7
Synapse Springs 0.7 1.5 0.7
Blood Fury 0.7 0.7
Might of Ursoc 0.7
Tremendous Fortitude 0.7
Death Pact 0.7 0.7
Potion of the Mountains 0.7
Berserking 0.7
Army of the Dead 0.7

Cast Timeline

Ládydeath vs Sim Optimal vs 5 reference players. Scroll to pan, wheel to zoom.

10 px/s Scroll to zoom, drag to pan
Player
Ládydeath Blood Knight
Sim Optimal Blood Knight
Ackury (Ref #1) Blood Knight
Lillgoj (Ref #2) Blood Knight
Дайнэро (Ref #3) Blood Knight
Aezral (Ref #4) Blood Knight
Keyzr (Ref #5) Blood Knight
0:00 0:15 0:30 0:45 1:00 1:15 S D P G D D S D S D A D D S D B F U D B F B D B U D B D B B U U D B B D B U D B D B B U D B B U D B B U U B D B S S S S S S S S S S S S A S S S S S S D D S S D S S D

Defensive Analysis

Ládydeath — Shields vs Damage
22% Bone Shield uptime
0.8 Avg charges
32% Hits mitigated (19/59)
8349k Total damage taken
Bone Shield charges 0-6
Blood Shield absorb value
Damage Taken per hit · hover for details
0:00 0:15 0:30 0:45 1:00 1:15 DOWN 6 5 4 3 2 1 DOWN 255k 269k 242k 246k 277k 265k 238k 369k 369k 0

Defensive Cooldowns

External Cooldowns

External CDTypeLádydeath
Anti-Magic ZoneMagic DR 40% (raid, talent)
Healing Tide TotemHealing CD (raid)9.3s ✓
IronbarkDR 20%
Pain SuppressionDR 40%48.4s ✓
Power Word: BarrierDR 25% (raid)
Smoke BombDR 20% + targeting immunity
TranquilityHealing CD (raid)40.1s ✓

Self-Defensives

Self-Defensive Ládydeath
Vampiric Blood 14.2s ✓
Icebound Fortitude 28.8s ✓
Dancing Rune Weapon 13.8s ✓
Bone Shield 6.0s ✓
Rune Tap 14.2s ✓
Anti-Magic Shell 39.4s ✓

Damage Taken — Event Log

Every hit received. Red rows = no shields active (EXPOSED). Inline bar shows relative damage. Sorted by time.

Ládydeath — All hits received
59 hits · 8349.1k HP lost · 14051.3k total incoming · 19 shielded (2771.4k) · 40 exposed (5577.7k)
Time Source Ability Type Raw Armor/DR Final Bone Shield Blood Shield Status
0:05.1 Anima Golem Melee Hit 176.6k 96.5k (55%) 80.1k
EXPOSED
0:08.4 Anima Golem Melee Hit 611.9k 434.4k (71%) 177.6k
● 6ch Bone Shield only
0:08.9 Anima Golem Melee Hit 504.9k 358.4k (71%) 146.5k
● 5ch Bone Shield only
0:09.5 Anima Golem Melee Hit 570.8k 405.2k (71%) 165.6k
● 5ch Bone Shield only
0:11.2 Anima Golem Melee Hit 548.8k 389.6k (71%) 76.7k
● 5ch ● 253.4k Full protection
0:11.8 Anima Golem Melee Hit 700.4k 497.1k (71%) 203.2k
● 4ch Bone Shield only
0:12.5 Dark Animus Melee Hit 677.6k 481.0k (71%) 196.6k
● 4ch Bone Shield only
0:12.9 Anima Golem Melee Hit 549.4k 390.0k (71%) 159.4k
● 4ch Bone Shield only
0:13.5 Anima Golem Melee Hit 543.1k 385.5k (71%) 157.6k
● 4ch Bone Shield only
0:14.5 Dark Animus Melee Hit 514.5k 402.5k (78%) 112.0k
● 3ch Bone Shield only
0:19.8 Anima Golem Melee Hit 602.8k 471.6k (78%) 109.5k
● 3ch ● 480.2k Full protection
0:22.1 Anima Golem Melee Hit 588.8k 375.3k (64%) 213.6k
● 2ch Bone Shield only
0:22.7 Anima Golem Melee Hit 594.3k 378.7k (64%) 215.5k
● 1ch Bone Shield only
0:23.8 Anima Golem Melee Hit 688.4k 438.7k (64%) 160.9k
● 1ch ● 365.0k Full protection
0:24.4 Anima Golem Melee Hit 572.1k 364.6k (64%) 207.5k
EXPOSED
0:25.6 Anima Golem Melee Hit 735.7k 402.2k (55%) 171.5k
EXPOSED
0:25.9 Dark Animus Melee Hit 563.2k 307.8k (55%) 255.3k
EXPOSED
0:26.7 Anima Golem Melee Hit 786.4k 429.9k (55%) 268.7k
● 334.0k Blood Shield only
0:27.2 Anima Golem Melee Hit 479.4k 262.0k (55%) 217.3k
EXPOSED
0:28.2 Dark Animus Melee Hit 534.8k 292.4k (55%) 242.5k
EXPOSED
0:28.4 Anima Golem Melee Hit 541.8k 296.2k (55%) 245.6k
EXPOSED
0:29.0 Anima Golem Melee Hit 533.3k 412.4k (77%) 21.8k
EXPOSED
0:30.7 Anima Golem Melee Hit 691.7k 534.9k (77%) 120.7k
● 334.0k Blood Shield only
0:31.0 Dark Animus Touch of the Animus Hit 30.0k 16.5k (55%) 13.5k
EXPOSED
0:31.3 Anima Golem Melee Hit 533.2k 412.4k (77%) 120.9k
EXPOSED
0:32.4 Anima Golem Melee Hit 544.3k 420.9k (77%) 123.4k
EXPOSED
0:33.0 Dark Animus Touch of the Animus Hit 30.0k 16.5k (55%) 13.5k
EXPOSED
0:37.5 Anima Golem Melee Hit 594.4k 459.7k (77%) 102.9k
EXPOSED
0:38.2 Anima Golem Melee Hit 571.2k 467.6k (82%) 103.6k
EXPOSED
0:39.0 Dark Animus Touch of the Animus Hit 30.0k 19.2k (64%) 10.8k
EXPOSED
0:39.8 Anima Golem Melee Hit 637.1k 521.6k (82%) 115.5k
EXPOSED
0:40.10 Anima Golem Melee Hit 497.6k 317.1k (64%) 70.1k
● 211.7k Blood Shield only
0:41.1 Dark Animus Melee Hit 506.2k 322.6k (64%) 183.6k
EXPOSED
0:41.6 Anima Golem Melee Hit 551.0k 351.2k (64%) 199.9k
EXPOSED
0:42.1 Anima Golem Melee Hit 501.4k 319.6k (64%) 181.9k
EXPOSED
0:42.8 Anima Golem Melee Hit 769.1k 490.1k (64%) 276.9k
EXPOSED
0:44.4 Source(2) Anima Font Hit 368.4k 103.1k (28%) 265.2k
EXPOSED
0:44.4 Anima Golem Melee Hit 485.9k 309.7k (64%) 176.2k
EXPOSED
0:45.1 Anima Golem Melee Hit 620.7k 395.6k (64%) 80.5k
EXPOSED
0:45.4 Dark Animus Melee Hit 535.5k 341.3k (64%) 194.2k
EXPOSED
0:45.6 Anima Golem Melee Hit 656.1k 418.1k (64%) 238.0k
EXPOSED
0:46.2 Anima Golem Melee Hit 854.9k 544.8k (64%) 56.9k
EXPOSED
0:50.8 Anima Golem Melee Hit 678.3k 530.7k (78%) 139.3k
EXPOSED
0:51.3 Anima Golem Melee Hit 605.6k 473.8k (78%) 19.0k
EXPOSED
0:51.9 Anima Golem Melee Hit 817.1k 639.3k (78%) 177.8k
EXPOSED
0:52.5 Anima Golem Melee Hit 515.0k 402.9k (78%) 112.1k
EXPOSED
0:53.0 Dark Animus Touch of the Animus Hit 30.0k 17.0k (57%) 13.0k
EXPOSED
0:53.1 Anima Golem Melee Hit 884.0k 691.6k (78%) 192.4k
EXPOSED
0:53.3 Dark Animus Melee Hit 455.6k 356.5k (78%) 99.2k
EXPOSED
0:55.0 Dark Animus Touch of the Animus Hit 30.0k 17.0k (57%) 13.0k
● 334.0k Blood Shield only
0:57.1 Dark Animus Touch of the Animus Hit 30.0k 8.4k (28%) 21.6k
● 334.0k Blood Shield only
0:57.7 Anima Golem Melee Hit 813.0k 518.1k (64%) 182.6k
● 334.0k Blood Shield only
0:58.10 Dark Animus Touch of the Animus Hit 30.0k 8.4k (28%) 21.6k
EXPOSED
0:59.3 Anima Golem Melee Hit 537.1k 342.3k (64%) 194.8k
EXPOSED
0:59.10 Anima Golem Melee Hit 1016.5k 647.8k (64%) 368.7k
EXPOSED
1:00.5 Anima Golem Melee Hit 557.3k 405.7k (73%) 151.6k
EXPOSED
1:00.10 Dark Animus Melee Hit 541.9k 394.5k (73%) 147.4k
EXPOSED
1:01.0 Dark Animus Touch of the Animus Hit 30.0k 13.8k (46%) 16.2k
EXPOSED
1:01.1 Anima Golem Melee Hit 729.0k 530.7k (73%) 25.7k
EXPOSED

Survivability Simulator

Adjust stats to see how avoidance and HP changes affect survivability. Fight replay uses actual boss swing sequence.

Survivability Simulator — Ládydeath

Adjust stats to see how avoidance and survivability change. Replays the fight with modified avoidance rolls.

Strength 24672 (24672)
Stamina 45235 (45235)
Dodge Rating 2711 (2711)
Parry Rating 9254 (9254)
Metric Observed From Stats Modified Delta
Dodge % 4.6% 3.6% 3.6% 0.0
Parry % 24.4% 38.9% 38.9% 0.0
Total Avoidance 29.0% 42.5% 42.5% 0.0
Max HP 791k 791k 0

Fight Replay

Gold: actual fight. Jade: expected from stats (luck factor). Cyan dashed: what-if gear. Red dashed: WCL ground truth (when available).

Survival
Deaths
Lowest HP
How does this simulator work?

Actual (gold line) — Reconstructed HP from the real fight. Uses actual damage events (hits, dodges, parries as they happened) plus all healing received (from healers and self-heals). WCL does not provide raw HP values — this is computed from damage and healing events, the same method WarcraftLogs uses on their website.

Expected from stats (jade line) — Takes the actual fight and applies a cumulative offset based on the difference between your stat-predicted avoidance and your observed avoidance in this pull. If jade is above gold, you were unlucky (took more hits than stats predict). If below, you were lucky. Moves with sliders to show expected HP with different stats.

What-if gear (cyan dashed line) — Takes the actual fight and applies stat changes. More Stamina shifts the entire HP line up (each Stamina = 14 HP). More avoidance adds a cumulative offset based on expected additional swings avoided × average hit damage. This shows "if I had different gear, would I have survived that spike?"

Avoidance formula — Dodge and Parry use diminishing returns: DR(raw%, C) = (raw% × C) / (0.956 × C + raw%). Strength converts to Parry at 1 Str = 0.00105% parry (non-diminishing, adds up massively: 24k Str ≈ 26% parry). Boss level 93 suppresses 4.5% dodge and parry.

Limitations — HP is reconstructed from WCL damage and healing events, not pulled directly. Absorb shields (Blood Shield, PW:S, Divine Aegis) are correctly accounted for — damage amounts already have absorbs deducted. Battle rez recovery may show a slight delay since the rez event itself isn't a heal. The what-if gear line uses probabilistic averages, not individual re-rolls.

Compare

vs Same Role

Casts ↗ · Damage taken ↗ · Healing ↗ — Ládydeath vs Cni

vs Reference Players (cross-report compare)

Compare links open WarcraftLogs side-by-side view: Ládydeath (our report) vs reference (their report).

#1 Ackury 534ilvl · 136.6s · Shek'zeer
#2 Lillgoj 534ilvl · 144.4s · Garalon
#3 Дайнэро 533ilvl · 156s · Пламегор
#4 Aezral 536ilvl · 118.5s · Nazgrim
#5 Keyzr 533ilvl · 104.5s · Arugal (AU)

WarcraftLogs

Data from WarcraftLogs · Mists of Pandaria · Heroic Progression