Ládydeath

Blood Death Knight · Wipe #13 · Dark Animus · View on WarcraftLogs ↗

← Pull Overview Cni
✗ Wipe
57% Boss HP
74s Duration

Performance Scorecard

Values are casts/min, (n) = estimated casts in this 74s fight. Ref Avg = average across 5 reference players (Ackury, Lillgoj, Дайнэро...). Sim = wowsims perfect play (context only, not used in grading). Grade = comparison against ref avg.

Spell Ládydeath CPM Ref Avg Sim Grade WCL
Death Strike 8.1 (10) 12.8 (16) 9.7 (12) ⚠ AVG
Heart Strike 1.6 (2) 2.3 (3) 7.3 (9) △ MINOR
Rune Strike 20.3 (25) 25.6 (32) 18.7 (23) △ MINOR
Outbreak 0.8 (1) 1.8 (2) 0.8 (1) ✗ MAJOR
Blood Boil 4.9 (6) 4.2 (5) 1.6 (2) ✓ GOOD
Bone Shield 0.8 (1) 0.8 (1) 1.6 (2) ✓ GOOD
Rune Tap 0.8 (1) 1 (1) 2.4 (3) △ MINOR
Vampiric Blood 0.8 (1) 1 (1) 1.6 (2) △ MINOR
Icy Touch 0.8 (1) 0.2 (0) ✗ MAJOR
Plague Strike 0.8 (1) 0 (0) ✗ MAJOR
Soul Reaper 2.4 (3) 3.1 (4) △ MINOR

Cast Comparison — All Spells

Every spell cast by anyone. Values are casts/min. Fight duration: 74s (refs trimmed to same window).

Spell Ládydeath Sim AckuryLillgojДайнэроAezralKeyzr
Death Strike 8.1 9.7 12.2 13.8 13 13.8 11.4
Heart Strike 1.6 7.3 2.4 5.7 1.6 1.6
Rune Strike 20.3 18.7 22.7 26 27.6 23.5 28.4
Outbreak 0.8 0.8 1.6 1.6 2.4 0.8 2.4
Blood Boil 4.9 1.6 8.9 4.1 1.6 6.5
Bone Shield 0.8 1.6 0.8 0.8 0.8 0.8 0.8
Rune Tap 0.8 2.4 0.8 1.6 0.8 0.8 0.8
Vampiric Blood 0.8 1.6 0.8 1.6 0.8 0.8 0.8
Icy Touch 0.8 0.8
Plague Strike 0.8
Soul Reaper 2.4 1.6 7.3 3.2 3.2
Death Siphon 4.1 2.4
Death and Decay 0.8 0.8 1.6 1.6 0.8 0.8
Icebound Fortitude 0.8 0.8 0.8 0.8 0.8 0.8 0.8
Phase Fingers 0.8 0.8
Dark Command 0.8 0.8 1.6 0.8
Dancing Rune Weapon 0.8 0.8 0.8 0.8 0.8 0.8 0.8
Gift of the Naaru 0.8
Anti-Magic Shell 0.8 0.8
Empower Rune Weapon 0.8 0.8 0.8 0.8 0.8 0.8
Horn of Winter 1.6 0.8 0.8 0.8 1.6
Soul Barrier 0.8 0.8 0.8
Blood Tap 6.5
Death Grip 0.8 0.8 0.8
Potion of Mogu Power 0.8 0.8 0.8 0.8
Synapse Springs 0.8 1.6 0.8
Blood Fury 0.8 0.8
Might of Ursoc 0.8
Tremendous Fortitude 0.8
Death Pact 0.8 0.8
Potion of the Mountains 0.8
Berserking 0.8
Army of the Dead 0.8

Cast Timeline

Ládydeath vs Sim Optimal vs 5 reference players. Scroll to pan, wheel to zoom.

10 px/s Scroll to zoom, drag to pan
Player
Ládydeath Blood Knight
Sim Optimal Blood Knight
Ackury (Ref #1) Blood Knight
Lillgoj (Ref #2) Blood Knight
Дайнэро (Ref #3) Blood Knight
Aezral (Ref #4) Blood Knight
Keyzr (Ref #5) Blood Knight
0:00 0:15 0:30 0:45 1:00 S P D D S G D S D A D D D B F U D B F B D B U D B D B B U U D B B D B U D B D B B U D B B U D B B U U B D B S S S S S S S S S S S A S S S S S D D S S D S

Defensive Analysis

Ládydeath — Shields vs Damage
18% Bone Shield uptime
0.6 Avg charges
41% Hits mitigated (17/41)
5793k Total damage taken
Bone Shield charges 0-6
Blood Shield absorb value
Damage Taken per hit · hover for details
0:00 0:15 0:30 0:45 1:00 DOWN 6 5 4 3 2 1 DOWN 422k 568k 347k 568k 0

Defensive Cooldowns

External Cooldowns

External CDTypeLádydeath
Anti-Magic ZoneMagic DR 40% (raid, talent)
Healing Tide TotemHealing CD (raid)33.0s ✓
IronbarkDR 20%32.7s ✓
Pain SuppressionDR 40%
Power Word: BarrierDR 25% (raid)
Smoke BombDR 20% + targeting immunity
TranquilityHealing CD (raid)

Self-Defensives

Self-Defensive Ládydeath
Vampiric Blood 32.6s ✓
Icebound Fortitude 11.1s ✓
Dancing Rune Weapon 31.0s ✓
Bone Shield 7.5s ✓
Rune Tap 32.6s ✓
Anti-Magic Shell 40.8s ✓

Damage Taken — Event Log

Every hit received. Red rows = no shields active (EXPOSED). Inline bar shows relative damage. Sorted by time.

Ládydeath — All hits received
41 hits · 5792.8k HP lost · 9691.7k total incoming · 17 shielded (2131.2k) · 24 exposed (3661.6k)
Time Source Ability Type Raw Armor/DR Final Bone Shield Blood Shield Status
0:04.8 Anima Golem Melee Hit 138.7k 75.8k (55%) 62.9k
EXPOSED
0:09.6 Anima Golem Melee Hit 514.5k 365.2k (71%) 50.3k
● 6ch ● 99.0k Full protection
0:11.8 Anima Golem Melee Hit 517.2k 442.1k (85%) 75.0k
● 5ch Bone Shield only
0:11.10 Dark Animus Melee Hit 470.6k 402.3k (85%) 68.3k
● 5ch Bone Shield only
0:12.10 Anima Golem Melee Hit 696.2k 595.2k (85%) 101.0k
● 4ch Bone Shield only
0:14.2 Anima Golem Melee Hit 607.2k 519.1k (85%) 20.6k
● 4ch ● 158.7k Full protection
0:15.4 Anima Golem Melee Hit 559.4k 478.2k (85%) 81.2k
● 3ch Bone Shield only
0:16.4 Anima Golem Melee Hit 524.5k 448.4k (85%) 76.1k
● 3ch Bone Shield only
0:17.6 Anima Golem Melee Hit 702.2k 600.4k (85%) 101.9k
● 2ch Bone Shield only
0:18.7 Anima Golem Melee Hit 477.9k 408.6k (85%) 69.3k
● 2ch Bone Shield only
0:18.8 Anima Golem Melee Hit 582.8k 498.3k (85%) 84.6k
● 2ch Bone Shield only
0:19.9 Anima Golem Melee Hit 653.9k 535.3k (82%) 118.6k
● 1ch Bone Shield only
0:20.10 Anima Golem Melee Hit 481.8k 394.5k (82%) 87.4k
EXPOSED
0:21.0 Anima Golem Melee Hit 705.4k 545.5k (77%) 159.9k
EXPOSED
0:22.1 Dark Animus Melee Hit 559.6k 432.8k (77%) 126.9k
EXPOSED
0:22.1 Anima Golem Melee Hit 600.1k 464.1k (77%) 136.0k
EXPOSED
0:22.2 Anima Golem Melee Hit 574.6k 444.3k (77%) 130.2k
EXPOSED
0:23.4 Anima Golem Melee Hit 562.2k 371.0k (66%) 14.5k
EXPOSED
0:24.4 Anima Golem Melee Hit 616.3k 406.8k (66%) 15.2k
EXPOSED
0:27.9 Anima Golem Melee Hit 766.1k 505.6k (66%) 259.8k
EXPOSED
0:28.7 Dark Animus Melee Hit 591.6k 390.4k (66%) 29.1k
EXPOSED
0:29.1 Anima Golem Melee Hit 635.9k 419.6k (66%) 216.2k
EXPOSED
0:30.1 Anima Golem Melee Hit 657.8k 434.1k (66%) 21.2k
EXPOSED
0:30.3 Anima Golem Melee Hit 636.7k 348.0k (55%) 288.7k
EXPOSED
0:30.7 Dark Animus Melee Hit 577.7k 315.8k (55%) 261.9k
EXPOSED
0:32.5 Anima Golem Melee Hit 845.6k 462.2k (55%) 214.5k
EXPOSED
0:33.7 Anima Golem Melee Hit 583.9k 372.1k (64%) 206.4k
EXPOSED
0:47.8 Dark Animus Melee Hit 617.4k 422.0k
● 145.2k Blood Shield only
0:48.8 Dark Animus Anima Ring Hit 36.0k 10.1k (28%) 25.9k
EXPOSED
0:49.7 Source(5) Anima Font Hit 362.1k 101.4k (28%) 260.7k
EXPOSED
0:50.10 Anima Golem Melee Hit 249.7k 271.7k
EXPOSED
0:51.9 Dark Animus Melee Hit 522.1k 568.2k
EXPOSED
0:51.9 Dark Animus Anima Ring Hit 36.0k 10.1k (28%) 25.9k
EXPOSED
0:53.7 Source(5) Anima Font Hit 385.1k 107.8k (28%) 277.3k
● 334.0k Blood Shield only
0:54.9 Dark Animus Anima Ring Hit 36.0k 10.1k (28%) 25.9k
● 334.0k Blood Shield only
0:55.8 Dark Animus Melee Hit 573.1k 179.8k
● 334.0k Blood Shield only
0:57.0 Anima Golem Melee Hit 157.0k 213.6k
EXPOSED
0:57.8 Dark Animus Anima Ring Hit 36.0k 3.6k (10%) 32.4k
EXPOSED
1:00.8 Source(5) Anima Font Hit 385.5k 38.6k (10%) 347.0k
● 135.6k Blood Shield only
1:00.8 Dark Animus Anima Ring Hit 36.0k 3.6k (10%) 32.4k
● 135.6k Blood Shield only
1:01.1 Dark Animus Melee Hit 451.1k 246.6k (55%) 32.3k
EXPOSED

Survivability Simulator

Adjust stats to see how avoidance and HP changes affect survivability. Fight replay uses actual boss swing sequence.

Survivability Simulator — Ládydeath

Adjust stats to see how avoidance and survivability change. Replays the fight with modified avoidance rolls.

Strength 24672 (24672)
Stamina 45235 (45235)
Dodge Rating 2711 (2711)
Parry Rating 9254 (9254)
Metric Observed From Stats Modified Delta
Dodge % 6.0% 3.6% 3.6% 0.0
Parry % 28.9% 38.9% 38.9% 0.0
Total Avoidance 34.9% 42.5% 42.5% 0.0
Max HP 791k 791k 0

Fight Replay

Gold: actual fight. Jade: expected from stats (luck factor). Cyan dashed: what-if gear. Red dashed: WCL ground truth (when available).

Survival
Deaths
Lowest HP
How does this simulator work?

Actual (gold line) — Reconstructed HP from the real fight. Uses actual damage events (hits, dodges, parries as they happened) plus all healing received (from healers and self-heals). WCL does not provide raw HP values — this is computed from damage and healing events, the same method WarcraftLogs uses on their website.

Expected from stats (jade line) — Takes the actual fight and applies a cumulative offset based on the difference between your stat-predicted avoidance and your observed avoidance in this pull. If jade is above gold, you were unlucky (took more hits than stats predict). If below, you were lucky. Moves with sliders to show expected HP with different stats.

What-if gear (cyan dashed line) — Takes the actual fight and applies stat changes. More Stamina shifts the entire HP line up (each Stamina = 14 HP). More avoidance adds a cumulative offset based on expected additional swings avoided × average hit damage. This shows "if I had different gear, would I have survived that spike?"

Avoidance formula — Dodge and Parry use diminishing returns: DR(raw%, C) = (raw% × C) / (0.956 × C + raw%). Strength converts to Parry at 1 Str = 0.00105% parry (non-diminishing, adds up massively: 24k Str ≈ 26% parry). Boss level 93 suppresses 4.5% dodge and parry.

Limitations — HP is reconstructed from WCL damage and healing events, not pulled directly. Absorb shields (Blood Shield, PW:S, Divine Aegis) are correctly accounted for — damage amounts already have absorbs deducted. Battle rez recovery may show a slight delay since the rez event itself isn't a heal. The what-if gear line uses probabilistic averages, not individual re-rolls.

Compare

vs Same Role

Casts ↗ · Damage taken ↗ · Healing ↗ — Ládydeath vs Cni

vs Reference Players (cross-report compare)

Compare links open WarcraftLogs side-by-side view: Ládydeath (our report) vs reference (their report).

#1 Ackury 534ilvl · 136.6s · Shek'zeer
#2 Lillgoj 534ilvl · 144.4s · Garalon
#3 Дайнэро 533ilvl · 156s · Пламегор
#4 Aezral 536ilvl · 118.5s · Nazgrim
#5 Keyzr 533ilvl · 104.5s · Arugal (AU)

WarcraftLogs

Data from WarcraftLogs · Mists of Pandaria · Heroic Progression