Ládydeath

Blood Death Knight · Wipe #18 · Dark Animus · View on WarcraftLogs ↗

← Pull Overview ● Cni
✗ Wipe
53% Boss HP
74s Duration

Performance Scorecard

Values are casts/min, (n) = estimated casts in this 74s fight. Ref Avg = average across 5 reference players (Ackury, Lillgoj, Дайнэро...). Sim = wowsims perfect play (context only, not used in grading). Grade = comparison against ref avg.

Spell Ládydeath CPM Ref Avg Sim Grade WCL
Death Strike 8.9 (11) 12.7 (16) 9.7 (12) △ MINOR ↗
Heart Strike 5.7 (7) 2.3 (3) 7.3 (9) ✓ GOOD ↗
Rune Strike 23.5 (29) 25.8 (32) 18.6 (23) ✓ GOOD ↗
Outbreak 0.8 (1) 1.8 (2) 0.8 (1) ✗ MAJOR ↗
Blood Boil 4.1 (5) 4.2 (5) 1.6 (2) ✓ GOOD ↗
Bone Shield 0.8 (1) 0.8 (1) 1.6 (2) ✓ GOOD ↗
Rune Tap 0.8 (1) 1 (1) 2.4 (3) △ MINOR ↗
Vampiric Blood 0.8 (1) 1 (1) 1.6 (2) △ MINOR ↗
Icy Touch 0.8 (1) 0.2 (0) — ✗ MAJOR ↗
Plague Strike 0.8 (1) 0 (0) — ✗ MAJOR ↗
Soul Reaper 4.1 (5) 3.1 (4) — ✓ GOOD ↗

Cast Comparison — All Spells

Every spell cast by anyone. Values are casts/min. Fight duration: 74s (refs trimmed to same window).

Spell Ládydeath Sim AckuryLillgojДайнэроAezralKeyzr
Death Strike 8.9 9.7 12.1 13.7 12.9 13.7 11.3
Heart Strike 5.7 7.3 2.4 5.7 — 1.6 1.6
Rune Strike 23.5 18.6 22.6 26.6 27.5 23.4 29.1
Outbreak 0.8 0.8 1.6 1.6 2.4 0.8 2.4
Blood Boil 4.1 1.6 8.9 4 1.6 6.5 —
Bone Shield 0.8 1.6 0.8 0.8 0.8 0.8 0.8
Rune Tap 0.8 2.4 0.8 1.6 0.8 0.8 0.8
Vampiric Blood 0.8 1.6 0.8 1.6 0.8 0.8 0.8
Icy Touch 0.8 — — — — — 0.8
Plague Strike 0.8 — — — — — —
Soul Reaper 4.1 — 1.6 — 7.3 3.2 3.2
Dark Command 2.4 — 0.8 1.6 — 0.8 —
Death Siphon 1.6 — — — — — 2.4
Death and Decay 0.8 0.8 1.6 1.6 0.8 — 0.8
Icebound Fortitude 0.8 0.8 0.8 0.8 0.8 0.8 0.8
Phase Fingers 0.8 — 0.8 — — — —
Dancing Rune Weapon 0.8 0.8 0.8 0.8 0.8 0.8 0.8
Gift of the Naaru 0.8 — — — — — —
Horn of Winter — 1.6 0.8 0.8 — 0.8 1.6
Soul Barrier — — 0.8 — — 0.8 0.8
Blood Tap — — 6.5 — — — —
Death Grip — — 0.8 — 0.8 0.8 —
Potion of Mogu Power — — 0.8 — 0.8 0.8 0.8
Synapse Springs — — — 0.8 — 1.6 0.8
Blood Fury — — — 0.8 — — 0.8
Empower Rune Weapon — 0.8 — 0.8 0.8 0.8 0.8
Might of Ursoc — — — 0.8 — — —
Tremendous Fortitude — — — 0.8 — — —
Death Pact — — — 0.8 — 0.8 —
Potion of the Mountains — — — 0.8 — — —
Anti-Magic Shell — — — — 0.8 — —
Berserking — — — — — 0.8 —
Army of the Dead — — — — — — 0.8

Cast Timeline

Ládydeath vs Sim Optimal vs 5 reference players. Scroll to pan, wheel to zoom.

10 px/s Scroll to zoom, drag to pan
Player
Ládydeath ↗ Blood Knight
Sim Optimal Blood Knight
Ackury (Ref #1) Blood Knight
Lillgoj (Ref #2) Blood Knight
Дайнэро (Ref #3) Blood Knight
Aezral (Ref #4) Blood Knight
Keyzr (Ref #5) Blood Knight
0:00 0:15 0:30 0:45 1:00 S P D S D G D D D S S S D B F U D B F B D B U D B D B B U U D B B D B U D B D B B U D B B U D B B U U B D B S S S S S S S S S S S A S S S S S D D S S D S

Defensive Analysis

Ládydeath — Shields vs Damage
28% Bone Shield uptime
1.0 Avg charges
72% Hits mitigated (23/32)
4554k Total damage taken
Bone Shield charges 0-6
Blood Shield absorb value
Damage Taken per hit · hover for details
0:00 0:15 0:30 0:45 1:00 DOWN 6 5 4 3 2 1 DOWN 370k 334k 464k 464k 0

Defensive Cooldowns

External Cooldowns

External CDTypeLádydeath
Anti-Magic ZoneMagic DR 40% (raid, talent) —
Healing Tide TotemHealing CD (raid) —
IronbarkDR 20% —
Pain SuppressionDR 40% —
Power Word: BarrierDR 25% (raid) —
Smoke BombDR 20% + targeting immunity —
TranquilityHealing CD (raid) —

Self-Defensives

Self-Defensive Ládydeath
Vampiric Blood 31.6s ✓
Icebound Fortitude 14.6s ✓
Dancing Rune Weapon 24.4s ✓
Bone Shield 5.2s ✓
Rune Tap 31.6s ✓
Anti-Magic Shell —

Damage Taken — Event Log

Every hit received. Red rows = no shields active (EXPOSED). Inline bar shows relative damage. Sorted by time.

Ládydeath — All hits received
32 hits · 4553.9k HP lost · 7627.7k total incoming · 23 shielded (2588.3k) · 9 exposed (1965.6k)
Time Source Ability Type Raw Armor/DR Final Bone Shield Blood Shield Status
0:08.8 Anima Golem Melee Hit 141.4k 90.1k (64%) 51.3k
● 6ch — Bone Shield only
0:08.9 Dark Animus Melee Hit 484.7k 344.1k (71%) 140.6k
● 6ch — Bone Shield only
0:11.10 Dark Animus Melee Hit 502.8k 356.9k (71%) 29.1k
● 5ch ● 116.8k Full protection
0:12.4 Anima Golem Melee Hit 616.4k 437.5k (71%) 178.8k
● 4ch — Bone Shield only
0:12.5 Anima Golem Melee Hit 624.8k 443.5k (71%) 181.3k
● 4ch — Bone Shield only
0:13.6 Anima Golem Melee Hit 678.1k 481.4k (71%) 196.8k
● 4ch — Bone Shield only
0:13.7 Anima Golem Melee Hit 880.8k 625.2k (71%) 255.6k
● 4ch — Bone Shield only
0:13.10 Dark Animus Melee Hit 555.8k 434.9k (78%) 121.0k
● 4ch — Bone Shield only
0:14.7 Anima Golem Melee Hit 557.8k 497.1k (89%) 60.7k
● 3ch — Bone Shield only
0:21.6 Anima Golem Melee Hit 619.0k 551.7k (89%) 14.2k
● 3ch ● 334.0k Full protection
0:21.7 Anima Golem Melee Hit 881.7k 753.8k (85%) 127.9k
● 3ch — Bone Shield only
0:22.9 Anima Golem Melee Hit 828.4k 708.2k (85%) 116.4k
● 2ch — Bone Shield only
0:23.9 Anima Golem Melee Hit 534.7k 437.8k (82%) 97.0k
● 2ch — Bone Shield only
0:23.10 Anima Golem Melee Hit 652.3k 534.0k (82%) 118.3k
● 2ch — Bone Shield only
0:26.1 Anima Golem Melee Hit 549.6k 449.9k (82%) 99.7k
● 1ch — Bone Shield only
0:28.5 Anima Golem Melee Hit 568.9k 311.0k (55%) 133.9k
✗ — EXPOSED
0:28.6 Anima Golem Melee Hit 816.1k 446.1k (55%) 370.0k
✗ — EXPOSED
0:29.6 Anima Golem Melee Hit 510.5k 279.1k (55%) 229.2k
✗ — EXPOSED
0:29.7 Anima Golem Melee Hit 737.2k 403.0k (55%) 334.2k
✗ — EXPOSED
0:30.7 Anima Golem Melee Hit 656.0k 358.6k (55%) 94.3k
✗ — EXPOSED
0:33.9 Anima Golem Melee Hit 197.7k 108.1k (55%) 89.6k
✗ — EXPOSED
0:39.0 Dark Animus Melee Hit 579.3k 316.7k (55%) 74.0k
✗ ● 436.5k Blood Shield only
0:51.6 Dark Animus Anima Ring Hit 36.0k 10.1k (28%) 25.9k
✗ ● 217.5k Blood Shield only
0:54.6 Dark Animus Anima Ring Hit 36.0k 10.1k (28%) 25.9k
✗ ● 217.5k Blood Shield only
0:55.3 Dark Animus Melee Hit 516.0k — 463.9k
✗ ● 217.5k Blood Shield only
0:57.6 Dark Animus Anima Ring Hit 36.0k 10.1k (28%) 25.9k
✗ ● 202.9k Blood Shield only
0:57.9 Anima Golem Melee Hit 187.5k — 1.1k
✗ ● 202.9k Blood Shield only
1:00.6 Dark Animus Anima Ring Hit 36.0k 10.1k (28%) 25.9k
✗ ● 199.2k Blood Shield only
1:06.8 Dark Animus Melee Hit 485.4k 309.3k (64%) 156.9k
✗ ● 199.2k Blood Shield only
1:08.8 Dark Animus Melee Hit 444.2k 283.1k (64%) 161.1k
✗ — EXPOSED
1:09.4 Source(4) Anima Font Hit 385.7k 108.0k (28%) 277.7k
✗ — EXPOSED
1:11.10 Anima Golem Melee Hit 887.1k 565.3k (64%) 275.5k
✗ — EXPOSED

Survivability Simulator

Adjust stats to see how avoidance and HP changes affect survivability. Fight replay uses actual boss swing sequence.

Survivability Simulator — Ládydeath

Adjust stats to see how avoidance and survivability change. Replays the fight with modified avoidance rolls.

Strength 24672 (24672)
Stamina 45235 (45235)
Dodge Rating 2711 (2711)
Parry Rating 9254 (9254)
Metric Observed From Stats Modified Delta
Dodge % 4.1% 3.6% 3.6% 0.0
Parry % 29.7% 38.9% 38.9% 0.0
Total Avoidance 33.8% 42.5% 42.5% 0.0
Max HP — 791k 791k 0

Fight Replay

Gold: actual fight. Jade: expected from stats (luck factor). Cyan dashed: what-if gear. Red dashed: WCL ground truth (when available).

— Survival
— Deaths
— Lowest HP
How does this simulator work?

Actual (gold line) — Reconstructed HP from the real fight. Uses actual damage events (hits, dodges, parries as they happened) plus all healing received (from healers and self-heals). WCL does not provide raw HP values — this is computed from damage and healing events, the same method WarcraftLogs uses on their website.

Expected from stats (jade line) — Takes the actual fight and applies a cumulative offset based on the difference between your stat-predicted avoidance and your observed avoidance in this pull. If jade is above gold, you were unlucky (took more hits than stats predict). If below, you were lucky. Moves with sliders to show expected HP with different stats.

What-if gear (cyan dashed line) — Takes the actual fight and applies stat changes. More Stamina shifts the entire HP line up (each Stamina = 14 HP). More avoidance adds a cumulative offset based on expected additional swings avoided × average hit damage. This shows "if I had different gear, would I have survived that spike?"

Avoidance formula — Dodge and Parry use diminishing returns: DR(raw%, C) = (raw% × C) / (0.956 × C + raw%). Strength converts to Parry at 1 Str = 0.00105% parry (non-diminishing, adds up massively: 24k Str ≈ 26% parry). Boss level 93 suppresses 4.5% dodge and parry.

Limitations — HP is reconstructed from WCL damage and healing events, not pulled directly. Absorb shields (Blood Shield, PW:S, Divine Aegis) are correctly accounted for — damage amounts already have absorbs deducted. Battle rez recovery may show a slight delay since the rez event itself isn't a heal. The what-if gear line uses probabilistic averages, not individual re-rolls.

Compare

vs Same Role

Casts ↗ · Damage taken ↗ · Healing ↗ — Ládydeath vs Cni

vs Reference Players (cross-report compare)

Compare links open WarcraftLogs side-by-side view: Ládydeath (our report) vs reference (their report).

#1 Ackury 534ilvl · 136.6s · Shek'zeer
#2 Lillgoj 534ilvl · 144.4s · Garalon
#3 Дайнэро 533ilvl · 156s · Пламегор
#4 Aezral 536ilvl · 118.5s · Nazgrim
#5 Keyzr 533ilvl · 104.5s · Arugal (AU)

WarcraftLogs

Data from WarcraftLogs · Mists of Pandaria · Heroic Progression