Ládydeath

Blood Death Knight · Wipe #2 · Dark Animus · View on WarcraftLogs ↗

← Pull Overview Cni
✗ Wipe
68% Boss HP
57s Duration

Performance Scorecard

Values are casts/min, (n) = estimated casts in this 57s fight. Ref Avg = average across 5 reference players (Ackury, Lillgoj, Дайнэро...). Sim = wowsims perfect play (context only, not used in grading). Grade = comparison against ref avg.

Spell Ládydeath CPM Ref Avg Sim Grade WCL
Death Strike 9.5 (9) 13.6 (13) 12.7 (12) △ MINOR
Heart Strike 0 1.7 (2) 8.5 (8) ✗ MAJOR
Rune Strike 23.2 (22) 25.7 (24) 23.4 (22) ✓ GOOD
Outbreak 1.1 (1) 2.1 (2) 1.1 (1) ⚠ AVG
Blood Boil 5.3 (5) 4.2 (4) 2.1 (2) ✓ GOOD
Bone Shield 1.1 (1) 1.1 (1) 1.1 (1) ✓ GOOD
Rune Tap 1.1 (1) 0.9 (1) 3.2 (3) ✓ GOOD
Vampiric Blood 1.1 (1) 0.9 (1) 1.1 (1) ✓ GOOD
Icy Touch 1.1 (1) 0.2 (0) ✗ MAJOR
Plague Strike 1.1 (1) 0 (0) ✗ MAJOR
Soul Reaper 3.2 (3) 2.1 (2) ✓ GOOD

Cast Comparison — All Spells

Every spell cast by anyone. Values are casts/min. Fight duration: 57s (refs trimmed to same window).

Spell Ládydeath Sim AckuryLillgojДайнэроAezralKeyzr
Death Strike 9.5 12.7 12.7 13.8 13.8 14.9 12.7
Heart Strike 8.5 2.1 4.2 1.1 1.1
Rune Strike 23.2 23.4 24.4 25.5 27.6 24.4 26.5
Outbreak 1.1 1.1 2.1 2.1 2.1 1.1 3.2
Blood Boil 5.3 2.1 8.5 4.2 1.1 7.4
Bone Shield 1.1 1.1 1.1 1.1 1.1 1.1 1.1
Rune Tap 1.1 3.2 1.1 2.1 1.1
Vampiric Blood 1.1 1.1 1.1 1.1 1.1 1.1
Icy Touch 1.1 1.1
Plague Strike 1.1
Soul Reaper 3.2 7.4 1.1 2.1
Dark Command 2.1 1.1 1.1
Death Siphon 2.1 2.1
Dancing Rune Weapon 1.1 1.1 1.1 1.1 1.1 1.1 1.1
Phase Fingers 1.1 1.1
Gift of the Naaru 1.1
Icebound Fortitude 1.1 1.1 1.1 1.1 1.1 1.1 1.1
Anti-Magic Shell 1.1
Horn of Winter 2.1 1.1 1.1 2.1
Soul Barrier 1.1 1.1
Blood Tap 7.4
Death and Decay 1.1 1.1 1.1 1.1 1.1
Synapse Springs 1.1 1.1 1.1
Blood Fury 1.1 1.1
Empower Rune Weapon 1.1 1.1 1.1 1.1 1.1
Might of Ursoc 1.1
Tremendous Fortitude 1.1
Death Pact 1.1 1.1
Death Grip 1.1 1.1
Berserking 1.1
Army of the Dead 1.1
Potion of Mogu Power 1.1

Cast Timeline

Ládydeath vs Sim Optimal vs 5 reference players. Scroll to pan, wheel to zoom.

10 px/s Scroll to zoom, drag to pan
Player
Ládydeath Blood Knight
Sim Optimal Blood Knight
Ackury (Ref #1) Blood Knight
Lillgoj (Ref #2) Blood Knight
Дайнэро (Ref #3) Blood Knight
Aezral (Ref #4) Blood Knight
Keyzr (Ref #5) Blood Knight
0:00 0:15 0:30 0:45 D S S P D G D S D A D B F U D B F B D B U D B D B B U U D B B D B U D B D B B U D B B U D B B U U B D B S S S S S S S S S D D S

Defensive Analysis

Ládydeath — Shields vs Damage
27% Bone Shield uptime
0.9 Avg charges
38% Hits mitigated (13/34)
5076k Total damage taken
Bone Shield charges 0-6
Blood Shield absorb value
Damage Taken per hit · hover for details
0:00 0:15 0:30 0:45 DOWN 5 4 3 2 1 DOWN 198k 184k 239k 243k 186k 211k 184k 256k 218k 297k 297k 0

Defensive Cooldowns

External Cooldowns

External CDTypeLádydeath
Anti-Magic ZoneMagic DR 40% (raid, talent)
Healing Tide TotemHealing CD (raid)9.7s ✓
IronbarkDR 20%23.7s ✓
Pain SuppressionDR 40%
Power Word: BarrierDR 25% (raid)
Smoke BombDR 20% + targeting immunity
TranquilityHealing CD (raid)

Self-Defensives

Self-Defensive Ládydeath
Vampiric Blood 34.1s ✓
Icebound Fortitude 36.0s ✓
Dancing Rune Weapon 11.9s ✓
Bone Shield 16.5s ✓
Rune Tap 34.2s ✓
Anti-Magic Shell 50.0s ✓

Damage Taken — Event Log

Every hit received. Red rows = no shields active (EXPOSED). Inline bar shows relative damage. Sorted by time.

Ládydeath — All hits received
34 hits · 5075.8k HP lost · 10146.5k total incoming · 13 shielded (1785.1k) · 21 exposed (3290.7k)
Time Source Ability Type Raw Armor/DR Final Bone Shield Blood Shield Status
0:05.7 Anima Golem Melee Hit 225.6k 123.3k (55%) 102.3k
EXPOSED
0:09.0 Anima Golem Melee Hit 619.5k 394.8k (64%) 144.1k
● 80.6k Blood Shield only
0:09.9 Anima Golem Melee Hit 546.0k 348.0k (64%) 198.0k
EXPOSED
0:10.2 Anima Golem Melee Hit 508.5k 324.1k (64%) 184.4k
EXPOSED
0:12.5 Anima Golem Melee Hit 658.9k 419.9k (64%) 239.0k
EXPOSED
0:13.6 Anima Golem Melee Hit 504.8k 367.5k (73%) 137.3k
EXPOSED
0:17.10 Anima Golem Melee Hit 608.4k 476.0k (78%) 97.3k
● 6ch ● 316.6k Full protection
0:19.3 Anima Golem Melee Hit 633.4k 495.5k (78%) 117.5k
● 5ch ● 160.6k Full protection
0:21.4 Anima Golem Melee Hit 668.7k 426.1k (64%) 242.5k
● 5ch Bone Shield only
0:22.6 Anima Golem Melee Hit 513.5k 327.2k (64%) 186.2k
● 4ch Bone Shield only
0:22.8 Anima Golem Melee Hit 581.4k 370.5k (64%) 210.9k
● 4ch Bone Shield only
0:23.9 Anima Golem Melee Hit 562.8k 399.5k (71%) 38.0k
● 4ch ● 316.6k Full protection
0:26.2 Anima Golem Melee Hit 569.3k 404.1k (71%) 136.9k
● 3ch Bone Shield only
0:27.2 Anima Golem Melee Hit 542.7k 385.2k (71%) 157.5k
● 2ch Bone Shield only
0:29.7 Anima Golem Melee Hit 592.3k 420.5k (71%) 155.7k
● 2ch ● 306.5k Full protection
0:30.6 Dark Animus Melee Hit 543.7k 385.9k (71%) 157.8k
● 1ch Bone Shield only
0:31.8 Anima Golem Melee Hit 683.5k 485.2k (71%) 89.9k
EXPOSED
0:31.10 Anima Golem Melee Hit 601.9k 427.3k (71%) 174.7k
EXPOSED
0:32.9 Anima Golem Melee Hit 634.0k 450.1k (71%) 184.0k
EXPOSED
0:33.1 Anima Golem Melee Hit 504.0k 357.8k (71%) 146.3k
EXPOSED
0:33.4 Dark Animus Melee Hit 556.3k 394.9k (71%) 161.4k
EXPOSED
0:34.3 Anima Golem Melee Hit 581.4k 412.7k (71%) 168.7k
EXPOSED
0:35.4 Anima Golem Melee Hit 552.2k 392.0k (71%) 160.2k
EXPOSED
0:36.3 Anima Golem Melee Hit 649.4k 531.6k (82%) 117.8k
EXPOSED
0:36.5 Anima Golem Melee Hit 676.2k 553.6k (82%) 122.6k
EXPOSED
0:37.4 Dark Animus Melee Hit 491.3k 402.2k (82%) 89.1k
EXPOSED
0:37.5 Anima Golem Melee Hit 627.5k 513.7k (82%) 113.8k
EXPOSED
0:42.3 Anima Golem Melee Hit 551.5k 451.5k (82%) 92.5k
● 455.1k Blood Shield only
0:45.5 Anima Golem Melee Hit 505.6k 413.9k (82%) 48.2k
● 257.1k Blood Shield only
0:45.8 Anima Golem Melee Hit 588.8k 482.0k (82%) 106.8k
EXPOSED
0:46.4 Anima Golem Melee Hit 1409.4k 1153.8k (82%) 255.6k
EXPOSED
0:46.8 Anima Golem Melee Hit 1199.6k 982.1k (82%) 217.6k
EXPOSED
0:46.9 Anima Golem Melee Hit 1309.1k 1012.4k (77%) 296.8k
EXPOSED
0:46.10 Anima Golem Melee Hit 1524.8k 1179.2k (77%) 24.6k
EXPOSED

Survivability Simulator

Adjust stats to see how avoidance and HP changes affect survivability. Fight replay uses actual boss swing sequence.

Survivability Simulator — Ládydeath

Adjust stats to see how avoidance and survivability change. Replays the fight with modified avoidance rolls.

Strength 24672 (24672)
Stamina 45235 (45235)
Dodge Rating 2711 (2711)
Parry Rating 9254 (9254)
Metric Observed From Stats Modified Delta
Dodge % 2.9% 3.6% 3.6% 0.0
Parry % 43.7% 38.9% 38.9% 0.0
Total Avoidance 46.6% 42.5% 42.5% 0.0
Max HP 791k 791k 0

Fight Replay

Gold: actual fight. Jade: expected from stats (luck factor). Cyan dashed: what-if gear. Red dashed: WCL ground truth (when available).

Survival
Deaths
Lowest HP
How does this simulator work?

Actual (gold line) — Reconstructed HP from the real fight. Uses actual damage events (hits, dodges, parries as they happened) plus all healing received (from healers and self-heals). WCL does not provide raw HP values — this is computed from damage and healing events, the same method WarcraftLogs uses on their website.

Expected from stats (jade line) — Takes the actual fight and applies a cumulative offset based on the difference between your stat-predicted avoidance and your observed avoidance in this pull. If jade is above gold, you were unlucky (took more hits than stats predict). If below, you were lucky. Moves with sliders to show expected HP with different stats.

What-if gear (cyan dashed line) — Takes the actual fight and applies stat changes. More Stamina shifts the entire HP line up (each Stamina = 14 HP). More avoidance adds a cumulative offset based on expected additional swings avoided × average hit damage. This shows "if I had different gear, would I have survived that spike?"

Avoidance formula — Dodge and Parry use diminishing returns: DR(raw%, C) = (raw% × C) / (0.956 × C + raw%). Strength converts to Parry at 1 Str = 0.00105% parry (non-diminishing, adds up massively: 24k Str ≈ 26% parry). Boss level 93 suppresses 4.5% dodge and parry.

Limitations — HP is reconstructed from WCL damage and healing events, not pulled directly. Absorb shields (Blood Shield, PW:S, Divine Aegis) are correctly accounted for — damage amounts already have absorbs deducted. Battle rez recovery may show a slight delay since the rez event itself isn't a heal. The what-if gear line uses probabilistic averages, not individual re-rolls.

Compare

vs Same Role

Casts ↗ · Damage taken ↗ · Healing ↗ — Ládydeath vs Cni

vs Reference Players (cross-report compare)

Compare links open WarcraftLogs side-by-side view: Ládydeath (our report) vs reference (their report).

#1 Ackury 534ilvl · 136.6s · Shek'zeer
#2 Lillgoj 534ilvl · 144.4s · Garalon
#3 Дайнэро 533ilvl · 156s · Пламегор
#4 Aezral 536ilvl · 118.5s · Nazgrim
#5 Keyzr 533ilvl · 104.5s · Arugal (AU)

WarcraftLogs

Data from WarcraftLogs · Mists of Pandaria · Heroic Progression