Ládydeath

Blood Death Knight · Wipe #4 · Dark Animus · View on WarcraftLogs ↗

← Pull Overview Cni
✗ Wipe
90% Boss HP
37s Duration

Performance Scorecard

Values are casts/min, (n) = estimated casts in this 37s fight. Ref Avg = average across 5 reference players (Ackury, Lillgoj, Дайнэро...). Sim = wowsims perfect play (context only, not used in grading). Grade = comparison against ref avg.

Spell Ládydeath CPM Ref Avg Sim Grade WCL
Death Strike 6.5 (4) 12.7 (8) 14.6 (9) ⚠ AVG
Heart Strike 1.6 (1) 1.6 (1) 9.8 (6) ✓ GOOD
Rune Strike 13 (8) 22.7 (14) 22.8 (14) ⚠ AVG
Outbreak 0 3 (2) 1.6 (1) ✗ MAJOR
Blood Boil 3.2 (2) 4.5 (3) 1.6 (1) △ MINOR
Bone Shield 1.6 (1) 1 (1) 1.6 (1) ✓ GOOD
Rune Tap 0 0.6 (0) 4.9 (3) ✗ MAJOR
Vampiric Blood 0 1.3 (1) 1.6 (1) ✗ MAJOR
Icy Touch 1.6 (1) 0.3 (0) ✗ MAJOR
Plague Strike 1.6 (1) 0 (0) ✗ MAJOR
Soul Reaper 1.6 (1) 1.6 (1) ✓ GOOD

Cast Comparison — All Spells

Every spell cast by anyone. Values are casts/min. Fight duration: 37s (refs trimmed to same window).

Spell Ládydeath Sim AckuryLillgojДайнэроAezralKeyzr
Death Strike 6.5 14.6 11.4 14.6 11.4 14.6 11.4
Heart Strike 1.6 9.8 3.3 1.6 1.6 1.6
Rune Strike 13 22.8 19.5 21.1 27.6 19.5 26
Outbreak 1.6 3.3 3.3 3.3 1.6 3.3
Blood Boil 3.2 1.6 8.1 4.9 1.6 8.1
Bone Shield 1.6 1.6 1.6 1.6 1.6
Rune Tap 4.9 1.6 1.6
Vampiric Blood 1.6 1.6 1.6 1.6 1.6
Icy Touch 1.6 1.6
Plague Strike 1.6
Soul Reaper 1.6 6.5 1.6
Phase Fingers 1.6 1.6
Dancing Rune Weapon 1.6 1.6 1.6 1.6 1.6 1.6 1.6
Horn of Winter 1.6 1.6 1.6 1.6
Soul Barrier 1.6 1.6
Icebound Fortitude 1.6 1.6 1.6 1.6 1.6 1.6
Blood Tap 1.6
Death and Decay 1.6 1.6 1.6 1.6
Synapse Springs 1.6 1.6 1.6
Blood Fury 1.6 1.6
Empower Rune Weapon 1.6 1.6 1.6
Might of Ursoc 1.6
Death Grip 1.6 1.6
Dark Command 1.6
Berserking 1.6
Army of the Dead 1.6
Potion of Mogu Power 1.6
Death Siphon 1.6

Cast Timeline

Ládydeath vs Sim Optimal vs 5 reference players. Scroll to pan, wheel to zoom.

10 px/s Scroll to zoom, drag to pan
Player
Ládydeath Blood Knight
Sim Optimal Blood Knight
Ackury (Ref #1) Blood Knight
Lillgoj (Ref #2) Blood Knight
Дайнэро (Ref #3) Blood Knight
Aezral (Ref #4) Blood Knight
Keyzr (Ref #5) Blood Knight
0:00 0:15 0:30 P S D B F U D B F B D B U D B D B B U U D B B D B U D B D B S S S S S D

Defensive Analysis

Ládydeath — Shields vs Damage
58% Bone Shield uptime
2.2 Avg charges
100% Hits mitigated (18/18)
4434k Total damage taken
Bone Shield charges 0-6
Blood Shield absorb value
Damage Taken per hit · hover for details
0:00 0:15 0:30 DOWN 5 5 4 3 2 DOWN 1876k 1876k 0

Defensive Cooldowns

External Cooldowns

External CDTypeLádydeath
Anti-Magic ZoneMagic DR 40% (raid, talent)
Healing Tide TotemHealing CD (raid)11.4s ✓
IronbarkDR 20%11.4s ✓
Pain SuppressionDR 40%
Power Word: BarrierDR 25% (raid)
Smoke BombDR 20% + targeting immunity
TranquilityHealing CD (raid)

Self-Defensives

Self-Defensive Ládydeath
Vampiric Blood
Icebound Fortitude
Dancing Rune Weapon 15.6s ✓
Bone Shield 9.4s ✓
Rune Tap
Anti-Magic Shell

Damage Taken — Event Log

Every hit received. Red rows = no shields active (EXPOSED). Inline bar shows relative damage. Sorted by time.

Ládydeath — All hits received
18 hits · 4434.4k HP lost · 5487.0k total incoming · 18 shielded (4434.4k) · 0 exposed (0)
Time Source Ability Type Raw Armor/DR Final Bone Shield Blood Shield Status
0:05.4 Anima Golem Melee Hit 186.8k 119.0k (64%) 67.8k
● 0ch Bone Shield only
0:08.6 Anima Golem Melee Hit 643.1k 456.5k (71%) 88.1k
● 5ch ● 98.5k Full protection
0:08.9 Anima Golem Melee Hit 561.5k 398.6k (71%) 162.9k
● 5ch Bone Shield only
0:09.8 Anima Golem Melee Hit 546.6k 388.0k (71%) 158.6k
● 6ch Bone Shield only
0:10.1 Anima Golem Melee Hit 591.4k 419.8k (71%) 171.6k
● 6ch Bone Shield only
0:10.8 Anima Golem Melee Hit 655.0k 464.9k (71%) 190.0k
● 6ch Bone Shield only
0:11.2 Anima Golem Melee Hit 554.2k 433.6k (78%) 114.4k
● 5ch Bone Shield only
0:14.7 Anima Golem Melee Hit 599.3k 495.0k (83%) 51.0k
● 5ch ● 256.2k Full protection
0:14.8 Dark Animus Melee Hit 518.6k 428.3k (83%) 90.3k
● 5ch Bone Shield only
0:18.1 Anima Golem Melee Hit 524.8k 433.5k (83%) 11.3k
● 4ch Bone Shield only
0:19.3 Anima Golem Melee Hit 613.8k 471.3k (77%) 89.9k
● 3ch ● 164.2k Full protection
0:20.7 Dark Animus Melee Hit 432.7k 332.2k (77%) 100.4k
● 3ch Bone Shield only
0:21.6 Anima Golem Melee Hit 710.6k 545.7k (77%) 165.0k
● 2ch Bone Shield only
0:22.7 Anima Golem Melee Hit 630.4k 484.0k (77%) 146.3k
● 2ch Bone Shield only
0:22.7 Anima Golem Melee Hit 550.8k 423.0k (77%) 127.9k
● 2ch Bone Shield only
0:25.0 Anima Golem Melee Hit 537.4k 381.5k (71%) 99.0k
● 2ch Bone Shield only
0:26.6 Anima Golem Melee Hit 1332.1k 723.7k
● 1ch Bone Shield only
0:26.6 Anima Golem Melee Hit 1724.2k 1876.2k
● 1ch Bone Shield only

Survivability Simulator

Adjust stats to see how avoidance and HP changes affect survivability. Fight replay uses actual boss swing sequence.

Survivability Simulator — Ládydeath

Adjust stats to see how avoidance and survivability change. Replays the fight with modified avoidance rolls.

Strength 24672 (24672)
Stamina 45235 (45235)
Dodge Rating 2711 (2711)
Parry Rating 9254 (9254)
Metric Observed From Stats Modified Delta
Dodge % 7.1% 3.6% 3.6% 0.0
Parry % 35.7% 38.9% 38.9% 0.0
Total Avoidance 42.8% 42.5% 42.5% 0.0
Max HP 791k 791k 0

Fight Replay

Gold: actual fight. Jade: expected from stats (luck factor). Cyan dashed: what-if gear. Red dashed: WCL ground truth (when available).

Survival
Deaths
Lowest HP
How does this simulator work?

Actual (gold line) — Reconstructed HP from the real fight. Uses actual damage events (hits, dodges, parries as they happened) plus all healing received (from healers and self-heals). WCL does not provide raw HP values — this is computed from damage and healing events, the same method WarcraftLogs uses on their website.

Expected from stats (jade line) — Takes the actual fight and applies a cumulative offset based on the difference between your stat-predicted avoidance and your observed avoidance in this pull. If jade is above gold, you were unlucky (took more hits than stats predict). If below, you were lucky. Moves with sliders to show expected HP with different stats.

What-if gear (cyan dashed line) — Takes the actual fight and applies stat changes. More Stamina shifts the entire HP line up (each Stamina = 14 HP). More avoidance adds a cumulative offset based on expected additional swings avoided × average hit damage. This shows "if I had different gear, would I have survived that spike?"

Avoidance formula — Dodge and Parry use diminishing returns: DR(raw%, C) = (raw% × C) / (0.956 × C + raw%). Strength converts to Parry at 1 Str = 0.00105% parry (non-diminishing, adds up massively: 24k Str ≈ 26% parry). Boss level 93 suppresses 4.5% dodge and parry.

Limitations — HP is reconstructed from WCL damage and healing events, not pulled directly. Absorb shields (Blood Shield, PW:S, Divine Aegis) are correctly accounted for — damage amounts already have absorbs deducted. Battle rez recovery may show a slight delay since the rez event itself isn't a heal. The what-if gear line uses probabilistic averages, not individual re-rolls.

Compare

vs Same Role

Casts ↗ · Damage taken ↗ · Healing ↗ — Ládydeath vs Cni

vs Reference Players (cross-report compare)

Compare links open WarcraftLogs side-by-side view: Ládydeath (our report) vs reference (their report).

#1 Ackury 534ilvl · 136.6s · Shek'zeer
#2 Lillgoj 534ilvl · 144.4s · Garalon
#3 Дайнэро 533ilvl · 156s · Пламегор
#4 Aezral 536ilvl · 118.5s · Nazgrim
#5 Keyzr 533ilvl · 104.5s · Arugal (AU)

WarcraftLogs

Data from WarcraftLogs · Mists of Pandaria · Heroic Progression