Cni

Blood Death Knight · Wipe #1 · Iron Qon · View on WarcraftLogs ↗

← Pull Overview Ládydeath
✗ Wipe
32% Boss HP
92s Duration

Performance Scorecard

CPM = this player's casts/min. No reference players available for Blood Death Knight yet.

Spell Cni CPM WCL
Death Strike 9.1 (14)
Heart Strike 9.1 (14)
Rune Strike 17.6 (27)
Outbreak 0.7 (1)
Blood Boil 5.2 (8)
Bone Shield 0.7 (1)
Vampiric Blood 0.7 (1)
Death and Decay 1.3 (2)
Dancing Rune Weapon 0.7 (1)
Synapse Springs 0.7 (1)
Empower Rune Weapon 0.7 (1)
Horn of Winter 0.7 (1)
Anti-Magic Shell 0.7 (1)

Cast Timeline

Cni. Scroll to pan, wheel to zoom.

10 px/s Scroll to zoom, drag to pan
Player
Cni Blood Knight
Sim Optimal Blood Knight
0:00 0:15 0:30 0:45 1:00 1:15 1:30 S A D B F U D B F B D B U D B D B B U U D B B D B U D B D B B U D B B U D B B U U B D B

Defensive Analysis

Cni — Shields vs Damage
57% Bone Shield uptime
1.9 Avg charges
79% Hits mitigated (41/52)
3542k Total damage taken
Bone Shield charges 0-6
Blood Shield absorb value
Damage Taken per hit · hover for details
0:00 0:15 0:30 0:45 1:00 1:15 1:30 DOWN 5 4 3 2 1 DOWN 5 4 3 2 1 DOWN 168k 123k 202k 199k 155k 144k 146k 157k 158k 202k 0

Defensive Cooldowns

External Cooldowns

External CDTypeCni
Anti-Magic ZoneMagic DR 40% (raid, talent)
Healing Tide TotemHealing CD (raid)37.2s ✓
IronbarkDR 20%
Pain SuppressionDR 40%65.2s ✓
Power Word: BarrierDR 25% (raid)
Smoke BombDR 20% + targeting immunity
TranquilityHealing CD (raid)

Self-Defensives

Self-Defensive Cni
Vampiric Blood 48.8s ✓
Icebound Fortitude
Dancing Rune Weapon 1.2s ✓
Bone Shield 60.9s ✓
Rune Tap
Anti-Magic Shell 49.6s ✓

Damage Taken — Event Log

Every hit received. Red rows = no shields active (EXPOSED). Inline bar shows relative damage. Sorted by time.

Cni — All hits received
52 hits · 3542.0k HP lost · 5864.7k total incoming · 41 shielded (2973.0k) · 11 exposed (569.0k)
Time Source Ability Type Raw Armor/DR Final Bone Shield Blood Shield Status
0:07.3 Source(83) Melee Hit 444.1k 283.7k (64%) 21.9k
● 0ch Bone Shield only
0:09.4 Source(83) Melee Hit 409.7k 291.3k (71%) 116.9k
● 5ch Bone Shield only
0:27.4 Source(85) Impale Hit 44.2k 12.4k (28%) 5.6k
● 4ch ● 107.1k Full protection
0:27.4 Source(83) Unleashed Flame Hit 233.3k 65.3k (28%) 168.0k
● 4ch Bone Shield only
0:29.4 Source(83) Melee Hit 470.5k 300.6k (64%) 49.1k
● 3ch Bone Shield only
0:29.4 Source(85) Impale Hit 44.2k 12.4k (28%) 31.8k
● 3ch Bone Shield only
0:31.4 Source(83) Melee Hit 339.5k 216.9k (64%) 122.6k
● 3ch Bone Shield only
0:31.4 Source(85) Impale Hit 92.2k 25.8k (28%) 66.4k
● 3ch Bone Shield only
0:31.9 Source(83) Molten Inferno Hit 103.9k 14.1k (14%) 89.8k
● 2ch Bone Shield only
0:33.4 Source(85) Impale Hit 92.2k 25.8k (28%) 66.4k
● 2ch Bone Shield only
0:35.4 Source(83) Unleashed Flame Hit 233.3k 31.7k (14%) 201.6k
● 2ch ● 144.4k Full protection
0:38.5 Source(83) Molten Inferno Hit 100.9k 101.7k
● 1ch ● 144.4k Full protection
0:39.2 Environment Burning Cinders Hit 49.1k 61.8k
● 144.4k Blood Shield only
0:40.1 Environment Burning Cinders Hit 15.0k 18.9k
● 144.4k Blood Shield only
0:41.2 Environment Burning Cinders Hit 15.0k 18.9k
● 144.4k Blood Shield only
0:41.4 Source(85) Impale Hit 92.2k 9.2k (10%) 81.8k
● 144.4k Blood Shield only
0:42.2 Environment Burning Cinders Hit 15.0k 18.9k
EXPOSED
0:43.1 Environment Burning Cinders Hit 15.0k 18.9k
● 85.7k Blood Shield only
0:44.2 Environment Burning Cinders Hit 15.0k 3.7k (24%) 11.3k
● 85.7k Blood Shield only
0:45.0 Source(83) Molten Inferno Hit 93.6k 22.8k (24%) 70.7k
● 85.7k Blood Shield only
0:45.1 Environment Burning Cinders Hit 15.0k 3.7k (24%) 11.3k
● 85.7k Blood Shield only
0:45.4 Source(85) Impale Hit 92.2k 9.2k (10%) 80.4k
EXPOSED
0:46.1 Environment Burning Cinders Hit 15.0k 3.7k (24%) 11.3k
EXPOSED
0:47.2 Environment Burning Cinders Hit 15.0k 18.9k
EXPOSED
0:47.4 Source(85) Impale Hit 92.2k 9.2k (10%) 83.0k
EXPOSED
0:48.1 Environment Burning Cinders Hit 15.0k 18.9k
● 71.3k Blood Shield only
0:49.1 Environment Burning Cinders Hit 15.0k 18.9k
● 71.3k Blood Shield only
0:49.4 Source(85) Impale Hit 92.2k 9.2k (10%) 11.7k
● 71.3k Blood Shield only
0:51.5 Source(85) Impale Hit 92.2k 9.2k (10%) 83.0k
EXPOSED
0:53.4 Source(85) Impale Hit 92.2k 9.2k (10%) 83.0k
EXPOSED
0:55.5 Source(85) Impale Hit 92.2k 9.2k (10%) 83.0k
EXPOSED
0:57.5 Source(85) Impale Hit 92.2k 9.2k (10%) 83.0k
EXPOSED
0:59.4 Source(85) Impale Hit 92.2k 9.2k (10%) 17.3k
EXPOSED
1:00.5 Source(83) Molten Inferno Hit 158.3k 199.4k
● 105.3k Blood Shield only
1:01.5 Source(83) Molten Inferno Hit 153.6k 154.8k
● 6ch ● 105.3k Full protection
1:02.6 Source(83) Molten Inferno Hit 142.6k 143.7k
● 5ch ● 105.3k Full protection
1:03.4 Source(85) Impale Hit 92.2k 25.8k (28%) 27.5k
● 5ch ● 105.3k Full protection
1:03.6 Source(83) Molten Inferno Hit 144.7k 145.9k
● 5ch Bone Shield only
1:04.6 Source(83) Molten Inferno Hit 155.4k 156.6k
● 4ch Bone Shield only
1:05.5 Source(85) Impale Hit 92.2k 25.8k (28%) 66.4k
● 4ch Bone Shield only
1:07.5 Source(85) Impale Hit 92.2k 25.8k (28%) 66.4k
● 4ch Bone Shield only
1:09.4 Source(85) Impale Hit 92.2k 25.8k (28%) 14
● 4ch Bone Shield only
1:14.1 Source(83) Molten Inferno Hit 98.9k 27.7k (28%) 71.2k
● 4ch Bone Shield only
1:17.5 Source(83) Melee Hit 438.0k 279.8k (64%) 158.2k
● 3ch Bone Shield only
1:17.7 Environment Arcing Lightning Hit 39.9k 16.9k (42%) 23.0k
● 3ch Bone Shield only
1:18.7 Source(83) Molten Inferno Hit 159.5k 67.6k (42%) 91.9k
● 2ch Bone Shield only
1:19.7 Environment Arcing Lightning Hit 39.9k 16.9k (42%) 23.0k
● 2ch Bone Shield only
1:19.7 Source(83) Molten Inferno Hit 146.7k 62.2k (42%) 84.5k
● 2ch Bone Shield only
1:20.8 Source(83) Molten Inferno Hit 145.3k 61.6k (42%) 83.7k
● 1ch Bone Shield only
1:21.8 Environment Arcing Lightning Hit 39.9k 16.9k (42%) 23.0k
● 1ch Bone Shield only
1:21.8 Source(83) Molten Inferno Hit 158.8k 90.2k (57%) 68.6k
● 1ch Bone Shield only
1:22.9 Source(83) Molten Inferno Hit 150.8k 69.4k (46%) 7.1k
EXPOSED

Survivability Simulator

Adjust stats to see how avoidance and HP changes affect survivability. Fight replay uses actual boss swing sequence.

Survivability Simulator — Cni

Adjust stats to see how avoidance and survivability change. Replays the fight with modified avoidance rolls.

Strength 24550 (24550)
Stamina 42670 (42670)
Dodge Rating 4015 (4015)
Parry Rating 9382 (9382)
Metric Observed From Stats Modified Delta
Dodge % 0.0% 5.0% 5.0% 0.0
Parry % 7.9% 38.9% 38.9% 0.0
Total Avoidance 7.9% 43.9% 43.9% 0.0
Max HP 746k 746k 0

Fight Replay

Gold: actual fight. Jade: expected from stats (luck factor). Cyan dashed: what-if gear. Red dashed: WCL ground truth (when available).

Survival
Deaths
Lowest HP
How does this simulator work?

Actual (gold line) — Reconstructed HP from the real fight. Uses actual damage events (hits, dodges, parries as they happened) plus all healing received (from healers and self-heals). WCL does not provide raw HP values — this is computed from damage and healing events, the same method WarcraftLogs uses on their website.

Expected from stats (jade line) — Takes the actual fight and applies a cumulative offset based on the difference between your stat-predicted avoidance and your observed avoidance in this pull. If jade is above gold, you were unlucky (took more hits than stats predict). If below, you were lucky. Moves with sliders to show expected HP with different stats.

What-if gear (cyan dashed line) — Takes the actual fight and applies stat changes. More Stamina shifts the entire HP line up (each Stamina = 14 HP). More avoidance adds a cumulative offset based on expected additional swings avoided × average hit damage. This shows "if I had different gear, would I have survived that spike?"

Avoidance formula — Dodge and Parry use diminishing returns: DR(raw%, C) = (raw% × C) / (0.956 × C + raw%). Strength converts to Parry at 1 Str = 0.00105% parry (non-diminishing, adds up massively: 24k Str ≈ 26% parry). Boss level 93 suppresses 4.5% dodge and parry.

Limitations — HP is reconstructed from WCL damage and healing events, not pulled directly. Absorb shields (Blood Shield, PW:S, Divine Aegis) are correctly accounted for — damage amounts already have absorbs deducted. Battle rez recovery may show a slight delay since the rez event itself isn't a heal. The what-if gear line uses probabilistic averages, not individual re-rolls.

Compare

vs Same Role

Casts ↗ · Damage taken ↗ · Healing ↗ — Cni vs Ládydeath

WarcraftLogs

Data from WarcraftLogs · Mists of Pandaria · Heroic Progression