Cni
Blood Death Knight · Wipe #1 · Iron Qon · View on WarcraftLogs ↗
Performance Scorecard
CPM = this player's casts/min. No reference players available for Blood Death Knight yet.
| Spell | Cni CPM | WCL |
|---|---|---|
| Death Strike | 9.1 (14) | ↗ |
| Heart Strike | 9.1 (14) | ↗ |
| Rune Strike | 17.6 (27) | ↗ |
| Outbreak | 0.7 (1) | ↗ |
| Blood Boil | 5.2 (8) | ↗ |
| Bone Shield | 0.7 (1) | ↗ |
| Vampiric Blood | 0.7 (1) | ↗ |
| Death and Decay | 1.3 (2) | ↗ |
| Dancing Rune Weapon | 0.7 (1) | ↗ |
| Synapse Springs | 0.7 (1) | ↗ |
| Empower Rune Weapon | 0.7 (1) | ↗ |
| Horn of Winter | 0.7 (1) | ↗ |
| Anti-Magic Shell | 0.7 (1) | ↗ |
Cast Timeline
Cni. Scroll to pan, wheel to zoom.
Defensive Analysis
Defensive Cooldowns
External Cooldowns
| External CD | Type | Cni |
|---|---|---|
| Anti-Magic Zone | Magic DR 40% (raid, talent) | — |
| Healing Tide Totem | Healing CD (raid) | 37.2s ✓ |
| Ironbark | DR 20% | — |
| Pain Suppression | DR 40% | 65.2s ✓ |
| Power Word: Barrier | DR 25% (raid) | — |
| Smoke Bomb | DR 20% + targeting immunity | — |
| Tranquility | Healing CD (raid) | — |
Self-Defensives
| Self-Defensive | Cni |
|---|---|
| Vampiric Blood | 48.8s ✓ |
| Icebound Fortitude | — |
| Dancing Rune Weapon | 1.2s ✓ |
| Bone Shield | 60.9s ✓ |
| Rune Tap | — |
| Anti-Magic Shell | 49.6s ✓ |
Damage Taken — Event Log
Every hit received. Red rows = no shields active (EXPOSED). Inline bar shows relative damage. Sorted by time.
| Time | Source | Ability | Type | Raw | Armor/DR | Final | Bone Shield | Blood Shield | Status | |
|---|---|---|---|---|---|---|---|---|---|---|
| 0:07.3 | Source(83) | Melee | Hit | 444.1k | 283.7k (64%) | 21.9k | ● 0ch | — | Bone Shield only | |
| 0:09.4 | Source(83) | Melee | Hit | 409.7k | 291.3k (71%) | 116.9k | ● 5ch | — | Bone Shield only | |
| 0:27.4 | Source(85) | Impale | Hit | 44.2k | 12.4k (28%) | 5.6k | ● 4ch | ● 107.1k | Full protection | |
| 0:27.4 | Source(83) | Unleashed Flame | Hit | 233.3k | 65.3k (28%) | 168.0k | ● 4ch | — | Bone Shield only | |
| 0:29.4 | Source(83) | Melee | Hit | 470.5k | 300.6k (64%) | 49.1k | ● 3ch | — | Bone Shield only | |
| 0:29.4 | Source(85) | Impale | Hit | 44.2k | 12.4k (28%) | 31.8k | ● 3ch | — | Bone Shield only | |
| 0:31.4 | Source(83) | Melee | Hit | 339.5k | 216.9k (64%) | 122.6k | ● 3ch | — | Bone Shield only | |
| 0:31.4 | Source(85) | Impale | Hit | 92.2k | 25.8k (28%) | 66.4k | ● 3ch | — | Bone Shield only | |
| 0:31.9 | Source(83) | Molten Inferno | Hit | 103.9k | 14.1k (14%) | 89.8k | ● 2ch | — | Bone Shield only | |
| 0:33.4 | Source(85) | Impale | Hit | 92.2k | 25.8k (28%) | 66.4k | ● 2ch | — | Bone Shield only | |
| 0:35.4 | Source(83) | Unleashed Flame | Hit | 233.3k | 31.7k (14%) | 201.6k | ● 2ch | ● 144.4k | Full protection | |
| 0:38.5 | Source(83) | Molten Inferno | Hit | 100.9k | — | 101.7k | ● 1ch | ● 144.4k | Full protection | |
| 0:39.2 | Environment | Burning Cinders | Hit | 49.1k | — | 61.8k | ✗ | ● 144.4k | Blood Shield only | |
| 0:40.1 | Environment | Burning Cinders | Hit | 15.0k | — | 18.9k | ✗ | ● 144.4k | Blood Shield only | |
| 0:41.2 | Environment | Burning Cinders | Hit | 15.0k | — | 18.9k | ✗ | ● 144.4k | Blood Shield only | |
| 0:41.4 | Source(85) | Impale | Hit | 92.2k | 9.2k (10%) | 81.8k | ✗ | ● 144.4k | Blood Shield only | |
| 0:42.2 | Environment | Burning Cinders | Hit | 15.0k | — | 18.9k | ✗ | — | EXPOSED | |
| 0:43.1 | Environment | Burning Cinders | Hit | 15.0k | — | 18.9k | ✗ | ● 85.7k | Blood Shield only | |
| 0:44.2 | Environment | Burning Cinders | Hit | 15.0k | 3.7k (24%) | 11.3k | ✗ | ● 85.7k | Blood Shield only | |
| 0:45.0 | Source(83) | Molten Inferno | Hit | 93.6k | 22.8k (24%) | 70.7k | ✗ | ● 85.7k | Blood Shield only | |
| 0:45.1 | Environment | Burning Cinders | Hit | 15.0k | 3.7k (24%) | 11.3k | ✗ | ● 85.7k | Blood Shield only | |
| 0:45.4 | Source(85) | Impale | Hit | 92.2k | 9.2k (10%) | 80.4k | ✗ | — | EXPOSED | |
| 0:46.1 | Environment | Burning Cinders | Hit | 15.0k | 3.7k (24%) | 11.3k | ✗ | — | EXPOSED | |
| 0:47.2 | Environment | Burning Cinders | Hit | 15.0k | — | 18.9k | ✗ | — | EXPOSED | |
| 0:47.4 | Source(85) | Impale | Hit | 92.2k | 9.2k (10%) | 83.0k | ✗ | — | EXPOSED | |
| 0:48.1 | Environment | Burning Cinders | Hit | 15.0k | — | 18.9k | ✗ | ● 71.3k | Blood Shield only | |
| 0:49.1 | Environment | Burning Cinders | Hit | 15.0k | — | 18.9k | ✗ | ● 71.3k | Blood Shield only | |
| 0:49.4 | Source(85) | Impale | Hit | 92.2k | 9.2k (10%) | 11.7k | ✗ | ● 71.3k | Blood Shield only | |
| 0:51.5 | Source(85) | Impale | Hit | 92.2k | 9.2k (10%) | 83.0k | ✗ | — | EXPOSED | |
| 0:53.4 | Source(85) | Impale | Hit | 92.2k | 9.2k (10%) | 83.0k | ✗ | — | EXPOSED | |
| 0:55.5 | Source(85) | Impale | Hit | 92.2k | 9.2k (10%) | 83.0k | ✗ | — | EXPOSED | |
| 0:57.5 | Source(85) | Impale | Hit | 92.2k | 9.2k (10%) | 83.0k | ✗ | — | EXPOSED | |
| 0:59.4 | Source(85) | Impale | Hit | 92.2k | 9.2k (10%) | 17.3k | ✗ | — | EXPOSED | |
| 1:00.5 | Source(83) | Molten Inferno | Hit | 158.3k | — | 199.4k | ✗ | ● 105.3k | Blood Shield only | |
| 1:01.5 | Source(83) | Molten Inferno | Hit | 153.6k | — | 154.8k | ● 6ch | ● 105.3k | Full protection | |
| 1:02.6 | Source(83) | Molten Inferno | Hit | 142.6k | — | 143.7k | ● 5ch | ● 105.3k | Full protection | |
| 1:03.4 | Source(85) | Impale | Hit | 92.2k | 25.8k (28%) | 27.5k | ● 5ch | ● 105.3k | Full protection | |
| 1:03.6 | Source(83) | Molten Inferno | Hit | 144.7k | — | 145.9k | ● 5ch | — | Bone Shield only | |
| 1:04.6 | Source(83) | Molten Inferno | Hit | 155.4k | — | 156.6k | ● 4ch | — | Bone Shield only | |
| 1:05.5 | Source(85) | Impale | Hit | 92.2k | 25.8k (28%) | 66.4k | ● 4ch | — | Bone Shield only | |
| 1:07.5 | Source(85) | Impale | Hit | 92.2k | 25.8k (28%) | 66.4k | ● 4ch | — | Bone Shield only | |
| 1:09.4 | Source(85) | Impale | Hit | 92.2k | 25.8k (28%) | 14 | ● 4ch | — | Bone Shield only | |
| 1:14.1 | Source(83) | Molten Inferno | Hit | 98.9k | 27.7k (28%) | 71.2k | ● 4ch | — | Bone Shield only | |
| 1:17.5 | Source(83) | Melee | Hit | 438.0k | 279.8k (64%) | 158.2k | ● 3ch | — | Bone Shield only | |
| 1:17.7 | Environment | Arcing Lightning | Hit | 39.9k | 16.9k (42%) | 23.0k | ● 3ch | — | Bone Shield only | |
| 1:18.7 | Source(83) | Molten Inferno | Hit | 159.5k | 67.6k (42%) | 91.9k | ● 2ch | — | Bone Shield only | |
| 1:19.7 | Environment | Arcing Lightning | Hit | 39.9k | 16.9k (42%) | 23.0k | ● 2ch | — | Bone Shield only | |
| 1:19.7 | Source(83) | Molten Inferno | Hit | 146.7k | 62.2k (42%) | 84.5k | ● 2ch | — | Bone Shield only | |
| 1:20.8 | Source(83) | Molten Inferno | Hit | 145.3k | 61.6k (42%) | 83.7k | ● 1ch | — | Bone Shield only | |
| 1:21.8 | Environment | Arcing Lightning | Hit | 39.9k | 16.9k (42%) | 23.0k | ● 1ch | — | Bone Shield only | |
| 1:21.8 | Source(83) | Molten Inferno | Hit | 158.8k | 90.2k (57%) | 68.6k | ● 1ch | — | Bone Shield only | |
| 1:22.9 | Source(83) | Molten Inferno | Hit | 150.8k | 69.4k (46%) | 7.1k | ✗ | — | EXPOSED |
Survivability Simulator
Adjust stats to see how avoidance and HP changes affect survivability. Fight replay uses actual boss swing sequence.
Survivability Simulator — Cni
Adjust stats to see how avoidance and survivability change. Replays the fight with modified avoidance rolls.
| Metric | Observed | From Stats | Modified | Delta |
|---|---|---|---|---|
| Dodge % | 0.0% | 5.0% | 5.0% | 0.0 |
| Parry % | 7.9% | 38.9% | 38.9% | 0.0 |
| Total Avoidance | 7.9% | 43.9% | 43.9% | 0.0 |
| Max HP | — | 746k | 746k | 0 |
Fight Replay
Gold: actual fight. Jade: expected from stats (luck factor). Cyan dashed: what-if gear. Red dashed: WCL ground truth (when available).
How does this simulator work?
Actual (gold line) — Reconstructed HP from the real fight. Uses actual damage events (hits, dodges, parries as they happened) plus all healing received (from healers and self-heals). WCL does not provide raw HP values — this is computed from damage and healing events, the same method WarcraftLogs uses on their website.
Expected from stats (jade line) — Takes the actual fight and applies a cumulative offset based on the difference between your stat-predicted avoidance and your observed avoidance in this pull. If jade is above gold, you were unlucky (took more hits than stats predict). If below, you were lucky. Moves with sliders to show expected HP with different stats.
What-if gear (cyan dashed line) — Takes the actual fight and applies stat changes. More Stamina shifts the entire HP line up (each Stamina = 14 HP). More avoidance adds a cumulative offset based on expected additional swings avoided × average hit damage. This shows "if I had different gear, would I have survived that spike?"
Avoidance formula — Dodge and Parry use diminishing returns: DR(raw%, C) = (raw% × C) / (0.956 × C + raw%). Strength converts to Parry at 1 Str = 0.00105% parry (non-diminishing, adds up massively: 24k Str ≈ 26% parry). Boss level 93 suppresses 4.5% dodge and parry.
Limitations — HP is reconstructed from WCL damage and healing events, not pulled directly. Absorb shields (Blood Shield, PW:S, Divine Aegis) are correctly accounted for — damage amounts already have absorbs deducted. Battle rez recovery may show a slight delay since the rez event itself isn't a heal. The what-if gear line uses probabilistic averages, not individual re-rolls.