Ládydeath

Blood Death Knight · Wipe #1 · Iron Qon · View on WarcraftLogs ↗

← Pull Overview Cni
✗ Wipe
32% Boss HP
92s Duration

Performance Scorecard

CPM = this player's casts/min. No reference players available for Blood Death Knight yet.

Spell Ládydeath CPM WCL
Death Strike 6.5 (10)
Heart Strike 7.2 (11)
Rune Strike 13.7 (21)
Outbreak 0.7 (1)
Blood Boil 3.3 (5)
Bone Shield 0.7 (1)
Soul Reaper 4.6 (7)
Dancing Rune Weapon 0.7 (1)
Phase Fingers 0.7 (1)
Anti-Magic Shell 0.7 (1)
Death and Decay 0.7 (1)
Dark Command 0.7 (1)
Anti-Magic Zone 0.7 (1)

Cast Timeline

Ládydeath. Scroll to pan, wheel to zoom.

10 px/s Scroll to zoom, drag to pan
Player
Ládydeath Blood Knight
Sim Optimal Blood Knight
0:00 0:15 0:30 0:45 1:00 1:15 1:30 S S P A S S D A S S S D B F U D B F B D B U D B D B B U U D B B D B U D B D B B U D B B U D B B U U B D B

Defensive Analysis

Ládydeath — Shields vs Damage
44% Bone Shield uptime
1.8 Avg charges
55% Hits mitigated (31/56)
3358k Total damage taken
Bone Shield charges 0-6
Blood Shield absorb value
Damage Taken per hit · hover for details
0:00 0:15 0:30 0:45 1:00 1:15 1:30 DOWN 6 5 4 3 2 1 DOWN 161k 151k 168k 157k 148k 162k 150k 157k 200k 213k 183k 213k 0

Defensive Cooldowns

External Cooldowns

External CDTypeLádydeath
Anti-Magic ZoneMagic DR 40% (raid, talent)
Healing Tide TotemHealing CD (raid)37.2s ✓
IronbarkDR 20%
Pain SuppressionDR 40%65.2s ✓
Power Word: BarrierDR 25% (raid)
Smoke BombDR 20% + targeting immunity62.3s ✓
TranquilityHealing CD (raid)

Self-Defensives

Self-Defensive Ládydeath
Vampiric Blood
Icebound Fortitude
Dancing Rune Weapon 0.2s ✓
Bone Shield 3.6s ✓
Rune Tap
Anti-Magic Shell 20.3s ✓

Damage Taken — Event Log

Every hit received. Red rows = no shields active (EXPOSED). Inline bar shows relative damage. Sorted by time.

Ládydeath — All hits received
56 hits · 3358.0k HP lost · 4659.0k total incoming · 31 shielded (1941.1k) · 25 exposed (1416.9k)
Time Source Ability Type Raw Armor/DR Final Bone Shield Blood Shield Status
0:12.7 Source(83) Molten Inferno Hit 97.7k 27.4k (28%) 70.4k
● 6ch ● 79.8k Full protection
0:27.4 Source(83) Unleashed Flame Hit 233.3k 65.3k (28%) 7.8k
● 5ch ● 133.2k Full protection
0:31.9 Source(83) Molten Inferno Hit 106.8k 14.5k (14%) 92.3k
● 4ch ● 133.2k Full protection
0:35.4 Source(83) Unleashed Flame Hit 233.3k 72.1k (31%) 161.3k
● 3ch ● 133.2k Full protection
0:38.4 Environment Burning Cinders Hit 49.9k 9.7k (19%) 40.3k
● 2ch ● 133.2k Full protection
0:38.5 Source(83) Molten Inferno Hit 105.0k 20.3k (19%) 84.7k
● 1ch ● 133.2k Full protection
0:39.3 Environment Burning Cinders Hit 15.2k 2.9k (19%) 12.3k
● 1ch ● 133.2k Full protection
0:39.4 Source(83) Melee Hit 427.0k 303.1k (71%) 89.1k
● 1ch ● 133.2k Full protection
0:40.4 Environment Burning Cinders Hit 15.2k 2.9k (19%) 12.3k
● 1ch Bone Shield only
0:41.4 Environment Burning Cinders Hit 15.2k 2.9k (19%) 12.3k
● 1ch Bone Shield only
0:42.3 Environment Burning Cinders Hit 15.2k 2.9k (19%) 12.3k
● 1ch ● 143.2k Full protection
0:43.4 Environment Burning Cinders Hit 15.2k 2.9k (19%) 12.3k
● 1ch ● 143.2k Full protection
0:44.4 Environment Burning Cinders Hit 15.2k 7.8k (52%) 7.4k
● 1ch ● 143.2k Full protection
0:44.10 Source(83) Molten Inferno Hit 93.3k 48.1k (52%) 45.1k
● 143.2k Blood Shield only
0:45.3 Environment Burning Cinders Hit 15.2k 6.0k (40%) 9.2k
● 143.2k Blood Shield only
0:45.4 Source(83) Melee Hit 450.9k 287.4k (64%) 20.3k
● 143.2k Blood Shield only
0:46.4 Environment Burning Cinders Hit 15.2k 6.0k (40%) 9.2k
EXPOSED
0:47.3 Environment Burning Cinders Hit 15.2k 15.3k
EXPOSED
0:47.5 Source(83) Melee Hit 416.6k 265.5k (64%) 151.1k
EXPOSED
0:48.4 Environment Burning Cinders Hit 15.2k 15.3k
EXPOSED
0:49.4 Environment Burning Cinders Hit 15.2k 19.1k
EXPOSED
0:49.5 Source(83) Melee Hit 371.5k 203.1k (55%) 168.4k
EXPOSED
0:50.3 Environment Burning Cinders Hit 15.2k 15.3k
● 156.6k Blood Shield only
0:51.4 Environment Burning Cinders Hit 15.2k 15.3k
● 156.6k Blood Shield only
0:52.4 Environment Burning Cinders Hit 15.2k 15.3k
● 156.6k Blood Shield only
0:53.1 Source(83) Molten Inferno Hit 94.3k 95.0k
● 156.6k Blood Shield only
0:53.4 Environment Burning Cinders Hit 15.2k 15.3k
● 156.6k Blood Shield only
0:53.5 Source(83) Melee Hit 325.4k 207.4k (64%) 89.9k
● 156.6k Blood Shield only
0:53.5 Source(85) Impale Hit 44.3k 12.4k (28%) 31.9k
● 156.6k Blood Shield only
0:55.5 Source(83) Melee Hit 469.0k 298.9k (64%) 69.1k
● 101.0k Blood Shield only
0:55.5 Source(85) Impale Hit 44.3k 12.4k (28%) 31.9k
EXPOSED
0:57.5 Source(83) Melee Hit 433.1k 276.0k (64%) 157.1k
EXPOSED
0:57.5 Source(85) Impale Hit 44.3k 12.4k (28%) 31.9k
EXPOSED
0:59.5 Source(85) Impale Hit 44.3k 12.4k (28%) 26.4k
EXPOSED
1:00.5 Source(83) Molten Inferno Hit 147.2k 148.4k
● 72.4k Blood Shield only
1:01.5 Source(83) Molten Inferno Hit 161.0k 162.3k
● 72.4k Blood Shield only
1:02.6 Source(83) Molten Inferno Hit 149.0k 150.2k
● 72.4k Blood Shield only
1:03.6 Source(83) Molten Inferno Hit 155.8k 157.0k
● 72.4k Blood Shield only
1:04.6 Source(83) Molten Inferno Hit 159.1k 200.4k
● 72.4k Blood Shield only
1:05.5 Source(85) Impale Hit 44.3k 4.4k (10%) 31.3k
EXPOSED
1:07.5 Source(83) Melee Hit 322.0k 176.0k (55%) 46.6k
● 99.4k Blood Shield only
1:07.5 Source(85) Impale Hit 44.3k 4.4k (10%) 39.9k
● 99.4k Blood Shield only
1:09.6 Source(85) Impale Hit 44.3k 4.4k (10%) 39.9k
EXPOSED
1:09.6 Source(83) Melee Hit 469.8k 256.8k (55%) 213.0k
EXPOSED
1:10.8 Environment Burning Cinders Hit 50.4k 5.0k (10%) 45.3k
EXPOSED
1:11.5 Source(85) Impale Hit 44.3k 4.4k (10%) 39.9k
EXPOSED
1:11.6 Source(83) Melee Hit 404.3k 221.0k (55%) 183.3k
EXPOSED
1:11.9 Environment Burning Cinders Hit 14.8k 6.8k (46%) 8.0k
EXPOSED
1:12.9 Environment Burning Cinders Hit 14.8k 6.8k (46%) 8.0k
EXPOSED
1:13.4 Environment Burning Cinders Hit 49.7k 22.8k (46%) 26.8k
EXPOSED
1:13.6 Source(85) Impale Hit 88.5k 40.7k (46%) 47.8k
EXPOSED
1:13.8 Environment Burning Cinders Hit 29.5k 13.6k (46%) 15.9k
EXPOSED
1:14.1 Source(83) Molten Inferno Hit 103.6k 47.7k (46%) 56.0k
EXPOSED
1:14.8 Environment Burning Cinders Hit 29.5k 13.6k (46%) 15.9k
EXPOSED
1:15.5 Source(85) Impale Hit 88.5k 40.7k (46%) 47.8k
EXPOSED
1:15.6 Source(83) Melee Hit 459.8k 334.7k (73%) 12.2k
EXPOSED

Survivability Simulator

Adjust stats to see how avoidance and HP changes affect survivability. Fight replay uses actual boss swing sequence.

Survivability Simulator — Ládydeath

Adjust stats to see how avoidance and survivability change. Replays the fight with modified avoidance rolls.

Strength 24672 (24672)
Stamina 45235 (45235)
Dodge Rating 2711 (2711)
Parry Rating 9254 (9254)
Metric Observed From Stats Modified Delta
Dodge % 0.0% 3.6% 3.6% 0.0
Parry % 7.2% 38.9% 38.9% 0.0
Total Avoidance 7.2% 42.5% 42.5% 0.0
Max HP 791k 791k 0

Fight Replay

Gold: actual fight. Jade: expected from stats (luck factor). Cyan dashed: what-if gear. Red dashed: WCL ground truth (when available).

Survival
Deaths
Lowest HP
How does this simulator work?

Actual (gold line) — Reconstructed HP from the real fight. Uses actual damage events (hits, dodges, parries as they happened) plus all healing received (from healers and self-heals). WCL does not provide raw HP values — this is computed from damage and healing events, the same method WarcraftLogs uses on their website.

Expected from stats (jade line) — Takes the actual fight and applies a cumulative offset based on the difference between your stat-predicted avoidance and your observed avoidance in this pull. If jade is above gold, you were unlucky (took more hits than stats predict). If below, you were lucky. Moves with sliders to show expected HP with different stats.

What-if gear (cyan dashed line) — Takes the actual fight and applies stat changes. More Stamina shifts the entire HP line up (each Stamina = 14 HP). More avoidance adds a cumulative offset based on expected additional swings avoided × average hit damage. This shows "if I had different gear, would I have survived that spike?"

Avoidance formula — Dodge and Parry use diminishing returns: DR(raw%, C) = (raw% × C) / (0.956 × C + raw%). Strength converts to Parry at 1 Str = 0.00105% parry (non-diminishing, adds up massively: 24k Str ≈ 26% parry). Boss level 93 suppresses 4.5% dodge and parry.

Limitations — HP is reconstructed from WCL damage and healing events, not pulled directly. Absorb shields (Blood Shield, PW:S, Divine Aegis) are correctly accounted for — damage amounts already have absorbs deducted. Battle rez recovery may show a slight delay since the rez event itself isn't a heal. The what-if gear line uses probabilistic averages, not individual re-rolls.

Compare

vs Same Role

Casts ↗ · Damage taken ↗ · Healing ↗ — Ládydeath vs Cni

WarcraftLogs

Data from WarcraftLogs · Mists of Pandaria · Heroic Progression