Ládydeath

Blood Death Knight · Wipe #6 · Dark Animus · View on WarcraftLogs ↗

← Pull Overview Cni
✗ Wipe
65% Boss HP
63s Duration

Performance Scorecard

Values are casts/min, (n) = estimated casts in this 63s fight. Ref Avg = average across 5 reference players (Ackury, Lillgoj, Дайнэро...). Sim = wowsims perfect play (context only, not used in grading). Grade = comparison against ref avg.

Spell Ládydeath CPM Ref Avg Sim Grade WCL
Death Strike 6.7 (7) 13.3 (14) 11.4 (12) ⚠ AVG
Heart Strike 3.8 (4) 1.9 (2) 8.6 (9) ✓ GOOD
Rune Strike 18.1 (19) 25.9 (27) 21.9 (23) △ MINOR
Outbreak 1 (1) 2.1 (2) 1 (1) ⚠ AVG
Blood Boil 3.8 (4) 4.4 (5) 1.9 (2) ✓ GOOD
Bone Shield 1 (1) 1 (1) 1.9 (2) ✓ GOOD
Rune Tap 1.9 (2) 1 (1) 2.9 (3) ✓ GOOD
Vampiric Blood 1 (1) 0.8 (1) 1.9 (2) ✓ GOOD
Icy Touch 1.9 (2) 0.2 (0) ✗ MAJOR
Plague Strike 1 (1) 0 (0) ✗ MAJOR
Soul Reaper 1.9 (2) 2.7 (3) △ MINOR

Cast Comparison — All Spells

Every spell cast by anyone. Values are casts/min. Fight duration: 63s (refs trimmed to same window).

Spell Ládydeath Sim AckuryLillgojДайнэроAezralKeyzr
Death Strike 6.7 11.4 12.4 14.3 14.3 14.3 11.4
Heart Strike 3.8 8.6 1.9 4.8 1.9 1
Rune Strike 18.1 21.9 24.8 25.7 26.7 24.8 27.6
Outbreak 1 1 1.9 1.9 2.9 1 2.9
Blood Boil 3.8 1.9 8.6 4.8 1.9 6.7
Bone Shield 1 1.9 1 1 1 1 1
Rune Tap 1.9 2.9 1 1.9 1 1
Vampiric Blood 1 1.9 1 1 1 1
Icy Touch 1.9 1
Plague Strike 1
Soul Reaper 1.9 1 7.6 1.9 2.9
Death Siphon 1.9 2.9
Synapse Springs 1 1 1 1
Dark Command 1 1 1.9 1
Dancing Rune Weapon 1 1 1 1 1 1 1
Gift of the Naaru 1
Icebound Fortitude 1 1 1 1 1 1 1
Horn of Winter 1.9 1 1 1.9
Soul Barrier 1 1 1
Phase Fingers 1
Blood Tap 6.7
Death and Decay 1 1 1 1 1
Blood Fury 1 1
Empower Rune Weapon 1 1 1 1 1
Might of Ursoc 1
Tremendous Fortitude 1
Death Pact 1 1
Potion of the Mountains 1
Death Grip 1 1
Berserking 1
Potion of Mogu Power 1 1
Army of the Dead 1

Cast Timeline

Ládydeath vs Sim Optimal vs 5 reference players. Scroll to pan, wheel to zoom.

10 px/s Scroll to zoom, drag to pan
Player
Ládydeath Blood Knight
Sim Optimal Blood Knight
0:00 0:15 0:30 0:45 1:00 S D G S S D D D B F U D B F B D B U D B D B B U U D B B D B U D B D B B U D B B U D B B U U B D B

Defensive Analysis

Ládydeath — Shields vs Damage
25% Bone Shield uptime
0.9 Avg charges
46% Hits mitigated (16/35)
5385k Total damage taken
Bone Shield charges 0-6
Blood Shield absorb value
Damage Taken per hit · hover for details
0:00 0:15 0:30 0:45 1:00 DOWN 6 5 4 3 2 1 DOWN 505k 400k 505k 0

Defensive Cooldowns

External Cooldowns

External CDTypeLádydeath
Anti-Magic ZoneMagic DR 40% (raid, talent)
Healing Tide TotemHealing CD (raid)
IronbarkDR 20%
Pain SuppressionDR 40%
Power Word: BarrierDR 25% (raid)
Smoke BombDR 20% + targeting immunity
TranquilityHealing CD (raid)

Self-Defensives

Self-Defensive Ládydeath
Vampiric Blood 9.1s ✓
Icebound Fortitude 27.5s ✓
Dancing Rune Weapon 5.7s ✓
Bone Shield 11.1s ✓
Rune Tap 9.1s, 46.8s ✓
Anti-Magic Shell

Damage Taken — Event Log

Every hit received. Red rows = no shields active (EXPOSED). Inline bar shows relative damage. Sorted by time.

Ládydeath — All hits received
35 hits · 5385.4k HP lost · 44086.9k total incoming · 16 shielded (1915.1k) · 19 exposed (3470.3k)
Time Source Ability Type Raw Armor/DR Final Bone Shield Blood Shield Status
0:08.2 Anima Golem Melee Hit 1114.8k 609.4k (55%) 505.4k
EXPOSED
0:09.4 Anima Golem Melee Hit 565.7k 360.5k (64%) 205.2k
EXPOSED
0:14.6 Anima Golem Melee Hit 654.9k 464.8k (71%) 7.6k
● 6ch Bone Shield only
0:14.8 Dark Animus Melee Hit 564.2k 400.5k (71%) 163.7k
● 6ch Bone Shield only
0:16.9 Anima Golem Melee Hit 649.1k 460.8k (71%) 120.3k
● 5ch Bone Shield only
0:17.3 Anima Golem Melee Hit 686.5k 487.3k (71%) 199.2k
● 4ch Bone Shield only
0:18.5 Anima Golem Melee Hit 738.4k 524.1k (71%) 214.3k
● 4ch Bone Shield only
0:19.1 Anima Golem Melee Hit 512.4k 363.7k (71%) 148.7k
● 4ch Bone Shield only
0:22.8 Dark Animus Melee Hit 528.4k 375.1k (71%) 48.8k
● 3ch Bone Shield only
0:23.8 Anima Golem Melee Hit 487.3k 310.5k (64%) 176.7k
● 2ch Bone Shield only
0:24.2 Anima Golem Melee Hit 536.6k 342.0k (64%) 194.6k
● 2ch Bone Shield only
0:24.9 Anima Golem Melee Hit 663.3k 422.7k (64%) 19.9k
● 2ch ● 218.9k Full protection
0:26.2 Dark Animus Melee Hit 626.2k 399.1k (64%) 92.8k
● 1ch Bone Shield only
0:26.5 Anima Golem Melee Hit 630.0k 401.5k (64%) 228.5k
● 1ch Bone Shield only
0:27.2 Anima Golem Melee Hit 482.6k 307.6k (64%) 172.8k
● 1ch Bone Shield only
0:27.6 Anima Golem Melee Hit 756.1k 584.7k (77%) 171.4k
EXPOSED
0:28.4 Dark Animus Melee Hit 616.7k 476.9k (77%) 81.0k
EXPOSED
0:29.5 Anima Golem Melee Hit 692.2k 535.3k (77%) 3.1k
● 310.9k Blood Shield only
0:29.9 Anima Golem Melee Hit 785.1k 607.2k (77%) 178.0k
EXPOSED
0:30.6 Anima Golem Melee Hit 653.4k 505.3k (77%) 148.1k
EXPOSED
0:35.4 Dark Animus Melee Hit 482.7k 373.3k (77%) 35.0k
● 310.9k Blood Shield only
0:35.6 Anima Golem Melee Hit 645.2k 499.0k (77%) 146.3k
EXPOSED
0:36.8 Anima Golem Melee Hit 723.4k 559.4k (77%) 164.0k
EXPOSED
0:37.4 Dark Animus Melee Hit 561.0k 433.8k (77%) 127.2k
EXPOSED
0:37.5 Anima Golem Melee Hit 615.3k 475.8k (77%) 139.5k
EXPOSED
0:38.0 Anima Golem Melee Hit 606.6k 469.1k (77%) 137.5k
EXPOSED
0:38.7 Anima Golem Melee Hit 597.3k 461.9k (77%) 135.4k
EXPOSED
0:39.1 Anima Golem Melee Hit 596.7k 461.5k (77%) 135.3k
EXPOSED
0:41.4 Anima Golem Melee Hit 756.9k 499.5k (66%) 115.5k
EXPOSED
0:42.6 Anima Golem Melee Hit 617.8k 407.7k (66%) 89.0k
● 310.9k Blood Shield only
0:44.4 Anima Golem Melee Hit 713.0k 470.6k (66%) 242.5k
EXPOSED
0:44.9 Anima Golem Melee Hit 609.3k 402.1k (66%) 45.4k
EXPOSED
0:45.6 Anima Golem Melee Hit 691.6k 456.5k (66%) 235.2k
EXPOSED
0:45.7 Dark Animus Melee Hit 464.6k 306.6k (66%) 158.0k
EXPOSED
0:46.0 Anima Golem Melee Hit 735.3k 399.6k
EXPOSED

Survivability Simulator

Adjust stats to see how avoidance and HP changes affect survivability. Fight replay uses actual boss swing sequence.

Survivability Simulator — Ládydeath

Adjust stats to see how avoidance and survivability change. Replays the fight with modified avoidance rolls.

Strength 23045 (23045)
Stamina 43724 (43724)
Dodge Rating 2711 (2711)
Parry Rating 8006 (8006)
Metric Observed From Stats Modified Delta
Dodge % 0.0% 3.6% 3.6% 0.0
Parry % 44.0% 35.8% 35.8% 0.0
Total Avoidance 44.0% 39.4% 39.4% 0.0
Max HP 765k 765k 0

Fight Replay

Gold: actual fight. Jade: expected from stats (luck factor). Cyan dashed: what-if gear. Red dashed: WCL ground truth (when available).

Survival
Deaths
Lowest HP
How does this simulator work?

Actual (gold line) — Reconstructed HP from the real fight. Uses actual damage events (hits, dodges, parries as they happened) plus all healing received (from healers and self-heals). WCL does not provide raw HP values — this is computed from damage and healing events, the same method WarcraftLogs uses on their website.

Expected from stats (jade line) — Takes the actual fight and applies a cumulative offset based on the difference between your stat-predicted avoidance and your observed avoidance in this pull. If jade is above gold, you were unlucky (took more hits than stats predict). If below, you were lucky. Moves with sliders to show expected HP with different stats.

What-if gear (cyan dashed line) — Takes the actual fight and applies stat changes. More Stamina shifts the entire HP line up (each Stamina = 14 HP). More avoidance adds a cumulative offset based on expected additional swings avoided × average hit damage. This shows "if I had different gear, would I have survived that spike?"

Avoidance formula — Dodge and Parry use diminishing returns: DR(raw%, C) = (raw% × C) / (0.956 × C + raw%). Strength converts to Parry at 1 Str = 0.00105% parry (non-diminishing, adds up massively: 24k Str ≈ 26% parry). Boss level 93 suppresses 4.5% dodge and parry.

Limitations — HP is reconstructed from WCL damage and healing events, not pulled directly. Absorb shields (Blood Shield, PW:S, Divine Aegis) are correctly accounted for — damage amounts already have absorbs deducted. Battle rez recovery may show a slight delay since the rez event itself isn't a heal. The what-if gear line uses probabilistic averages, not individual re-rolls.

Compare

vs Same Role

Casts ↗ · Damage taken ↗ · Healing ↗ — Ládydeath vs Cni

vs Reference Players (cross-report compare)

Compare links open WarcraftLogs side-by-side view: Ládydeath (our report) vs reference (their report).

#1 Ackury 534ilvl · 136.6s · Shek'zeer
#2 Lillgoj 534ilvl · 144.4s · Garalon
#3 Дайнэро 533ilvl · 156s · Пламегор
#4 Aezral 536ilvl · 118.5s · Nazgrim
#5 Keyzr 533ilvl · 104.5s · Arugal (AU)

WarcraftLogs