Ládydeath

Blood Death Knight · Wipe #2 · Dark Animus · View on WarcraftLogs ↗

← Pull Overview Cni
✗ Wipe
86% Boss HP
43s Duration

Performance Scorecard

Values are casts/min, (n) = estimated casts in this 43s fight. Ref Avg = average across 5 reference players (Ackury, Lillgoj, Дайнэро...). Sim = wowsims perfect play (context only, not used in grading). Grade = comparison against ref avg.

Spell Ládydeath CPM Ref Avg Sim Grade WCL
Death Strike 4.2 (3) 13.1 (9) 14.1 (10) ✗ MAJOR
Heart Strike 1.4 (1) 1.7 (1) 9.9 (7) △ MINOR
Rune Strike 11.2 (8) 24.5 (18) 23.9 (17) ⚠ AVG
Outbreak 1.4 (1) 2.5 (2) 1.4 (1) ⚠ AVG
Blood Boil 2.8 (2) 4.2 (3) 2.8 (2) △ MINOR
Bone Shield 1.4 (1) 1.1 (1) 1.4 (1) ✓ GOOD
Rune Tap 1.4 (1) 0.6 (0) 4.2 (3) ✓ GOOD
Vampiric Blood 1.4 (1) 1.1 (1) 1.4 (1) ✓ GOOD
Icy Touch 2.8 (2) 0.3 (0) ✗ MAJOR
Plague Strike 1.4 (1) 0 (0) ✗ MAJOR
Soul Reaper 1.4 (1) 1.7 (1) △ MINOR

Cast Comparison — All Spells

Every spell cast by anyone. Values are casts/min. Fight duration: 43s (refs trimmed to same window).

Spell Ládydeath Sim AckuryLillgojДайнэроAezralKeyzr
Death Strike 4.2 14.1 12.6 14 12.6 15.3 11.2
Heart Strike 1.4 9.9 2.8 2.8 1.4 1.4
Rune Strike 11.2 23.9 22.3 22.3 27.9 22.3 27.9
Outbreak 1.4 1.4 2.8 2.8 2.8 1.4 2.8
Blood Boil 2.8 2.8 7 5.6 1.4 7
Bone Shield 1.4 1.4 1.4 1.4 1.4 1.4
Rune Tap 1.4 4.2 1.4 1.4
Vampiric Blood 1.4 1.4 1.4 1.4 1.4 1.4
Icy Touch 2.8 1.4
Plague Strike 1.4
Soul Reaper 1.4 7 1.4
Dark Command 1.4 1.4
Dancing Rune Weapon 1.4 1.4 1.4 1.4 1.4 1.4 1.4
Gift of the Naaru 1.4
Icebound Fortitude 1.4 1.4 1.4 1.4 1.4 1.4 1.4
Horn of Winter 1.4 1.4 1.4 2.8
Soul Barrier 1.4 1.4
Phase Fingers 1.4
Blood Tap 4.2
Death and Decay 1.4 1.4 1.4 1.4
Synapse Springs 1.4 1.4 1.4
Blood Fury 1.4 1.4
Empower Rune Weapon 1.4 1.4 1.4
Might of Ursoc 1.4
Death Grip 1.4 1.4
Berserking 1.4
Death Pact 1.4
Army of the Dead 1.4
Potion of Mogu Power 1.4
Death Siphon 1.4

Cast Timeline

Ládydeath vs Sim Optimal vs 5 reference players. Scroll to pan, wheel to zoom.

10 px/s Scroll to zoom, drag to pan
Player
Ládydeath Blood Knight
Sim Optimal Blood Knight
0:00 0:15 0:30 D G S D B F U D B F B D B U D B D B B U U D B B D B U D B D B B U D B

Defensive Analysis

Ládydeath — Shields vs Damage
29% Bone Shield uptime
1.2 Avg charges
90% Hits mitigated (18/20)
2978k Total damage taken
Bone Shield charges 0-6
Blood Shield absorb value
Damage Taken per hit · hover for details
0:00 0:15 0:30 DOWN 5 4 3 DOWN 158k 176k 192k 147k 182k 177k 186k 168k 231k 203k 244k 197k 202k 244k 0

Defensive Cooldowns

External Cooldowns

External CDTypeLádydeath
Anti-Magic ZoneMagic DR 40% (raid, talent)
Healing Tide TotemHealing CD (raid)13.4s ✓
IronbarkDR 20%
Pain SuppressionDR 40%
Power Word: BarrierDR 25% (raid)
Smoke BombDR 20% + targeting immunity
TranquilityHealing CD (raid)

Self-Defensives

Self-Defensive Ládydeath
Vampiric Blood 15.0s ✓
Icebound Fortitude 16.7s ✓
Dancing Rune Weapon 7.0s ✓
Bone Shield 10.5s ✓
Rune Tap 15.0s ✓
Anti-Magic Shell

Damage Taken — Event Log

Every hit received. Red rows = no shields active (EXPOSED). Inline bar shows relative damage. Sorted by time.

Ládydeath — All hits received
20 hits · 2978.4k HP lost · 4607.9k total incoming · 18 shielded (2782.6k) · 2 exposed (195.8k)
Time Source Ability Type Raw Armor/DR Final Bone Shield Blood Shield Status
0:08.5 Dark Animus Melee Hit 460.2k 293.3k (64%) 123.7k
EXPOSED
0:09.5 Anima Golem Melee Hit 198.9k 126.8k (64%) 72.1k
EXPOSED
0:12.2 Anima Golem Melee Hit 641.9k 455.6k (71%) 42.6k
● 6ch ● 143.6k Full protection
0:12.8 Anima Golem Melee Hit 543.8k 386.0k (71%) 157.8k
● 5ch Bone Shield only
0:13.3 Anima Golem Melee Hit 605.0k 429.4k (71%) 175.5k
● 5ch Bone Shield only
0:13.10 Anima Golem Melee Hit 661.8k 469.8k (71%) 192.0k
● 5ch Bone Shield only
0:14.2 Dark Animus Melee Hit 496.3k 388.3k (78%) 108.0k
● 5ch Bone Shield only
0:14.5 Anima Golem Melee Hit 676.3k 529.1k (78%) 147.2k
● 5ch Bone Shield only
0:15.1 Anima Golem Melee Hit 663.2k 518.9k (78%) 144.3k
● 4ch Bone Shield only
0:21.4 Anima Golem Melee Hit 1684.3k 1501.0k (89%) 182.2k
● 4ch ● 446.9k Full protection
0:21.6 Anima Golem Melee Hit 1622.8k 1446.2k (89%) 176.6k
● 3ch Bone Shield only
0:21.9 Anima Golem Melee Hit 1706.0k 1520.4k (89%) 185.6k
● 3ch ● 397.5k Full protection
0:22.2 Dark Animus Melee Hit 499.6k 427.1k (85%) 19.5k
● 3ch ● 397.5k Full protection
0:22.3 Anima Golem Melee Hit 1160.4k 992.0k (85%) 168.3k
● 3ch Bone Shield only
0:22.4 Anima Golem Melee Hit 1590.0k 1359.3k (85%) 230.7k
● 3ch Bone Shield only
0:22.4 Anima Golem Melee Hit 1398.6k 1195.7k (85%) 202.9k
● 3ch Bone Shield only
0:22.7 Anima Golem Melee Hit 1680.2k 1436.5k (85%) 243.8k
● 3ch Bone Shield only
0:22.9 Anima Golem Melee Hit 1360.3k 1163.0k (85%) 197.4k
● 3ch Bone Shield only
0:22.9 Anima Golem Melee Hit 1577.5k 1348.7k (85%) 202.1k
● 3ch Bone Shield only
0:23.0 Anima Golem Melee Hit 1471.7k 1258.2k (85%) 6.0k
● 3ch Bone Shield only

Survivability Simulator

Adjust stats to see how avoidance and HP changes affect survivability. Fight replay uses actual boss swing sequence.

Survivability Simulator — Ládydeath

Adjust stats to see how avoidance and survivability change. Replays the fight with modified avoidance rolls.

Strength 23045 (23045)
Stamina 43724 (43724)
Dodge Rating 2711 (2711)
Parry Rating 8006 (8006)
Metric Observed From Stats Modified Delta
Dodge % 6.5% 3.6% 3.6% 0.0
Parry % 26.1% 35.8% 35.8% 0.0
Total Avoidance 32.6% 39.4% 39.4% 0.0
Max HP 765k 765k 0

Fight Replay

Gold: actual fight. Jade: expected from stats (luck factor). Cyan dashed: what-if gear. Red dashed: WCL ground truth (when available).

Survival
Deaths
Lowest HP
How does this simulator work?

Actual (gold line) — Reconstructed HP from the real fight. Uses actual damage events (hits, dodges, parries as they happened) plus all healing received (from healers and self-heals). WCL does not provide raw HP values — this is computed from damage and healing events, the same method WarcraftLogs uses on their website.

Expected from stats (jade line) — Takes the actual fight and applies a cumulative offset based on the difference between your stat-predicted avoidance and your observed avoidance in this pull. If jade is above gold, you were unlucky (took more hits than stats predict). If below, you were lucky. Moves with sliders to show expected HP with different stats.

What-if gear (cyan dashed line) — Takes the actual fight and applies stat changes. More Stamina shifts the entire HP line up (each Stamina = 14 HP). More avoidance adds a cumulative offset based on expected additional swings avoided × average hit damage. This shows "if I had different gear, would I have survived that spike?"

Avoidance formula — Dodge and Parry use diminishing returns: DR(raw%, C) = (raw% × C) / (0.956 × C + raw%). Strength converts to Parry at 1 Str = 0.00105% parry (non-diminishing, adds up massively: 24k Str ≈ 26% parry). Boss level 93 suppresses 4.5% dodge and parry.

Limitations — HP is reconstructed from WCL damage and healing events, not pulled directly. Absorb shields (Blood Shield, PW:S, Divine Aegis) are correctly accounted for — damage amounts already have absorbs deducted. Battle rez recovery may show a slight delay since the rez event itself isn't a heal. The what-if gear line uses probabilistic averages, not individual re-rolls.

Compare

vs Same Role

Casts ↗ · Damage taken ↗ · Healing ↗ — Ládydeath vs Cni

vs Reference Players (cross-report compare)

Compare links open WarcraftLogs side-by-side view: Ládydeath (our report) vs reference (their report).

#1 Ackury 534ilvl · 136.6s · Shek'zeer
#2 Lillgoj 534ilvl · 144.4s · Garalon
#3 Дайнэро 533ilvl · 156s · Пламегор
#4 Aezral 536ilvl · 118.5s · Nazgrim
#5 Keyzr 533ilvl · 104.5s · Arugal (AU)

WarcraftLogs