Cni

Blood Death Knight · Wipe #17 · Dark Animus · View on WarcraftLogs ↗

← Pull Overview Ládydeath
✗ Wipe
78% Boss HP
52s Duration

Performance Scorecard

Values are casts/min, (n) = estimated casts in this 52s fight. Ref Avg = average across 5 reference players (Ackury, Lillgoj, Дайнэро...). Sim = wowsims perfect play (context only, not used in grading). Grade = comparison against ref avg.

Spell Cni CPM Ref Avg Sim Grade WCL
Death Strike 5.8 (5) 13.4 (12) 12.7 (11) ✗ MAJOR
Heart Strike 3.5 (3) 1.6 (1) 9.3 (8) ✓ GOOD
Rune Strike 15 (13) 25.5 (22) 24.3 (21) ⚠ AVG
Outbreak 1.2 (1) 2.3 (2) 1.2 (1) ⚠ AVG
Blood Boil 2.3 (2) 4.4 (4) 2.3 (2) ⚠ AVG
Bone Shield 1.2 (1) 1.2 (1) 1.2 (1) ✓ GOOD
Rune Tap 0 0.9 (1) 3.5 (3) ✗ MAJOR
Vampiric Blood 1.2 (1) 1 (1) 1.2 (1) ✓ GOOD
Icy Touch 1.2 (1) 0.2 (0) ✗ MAJOR
Plague Strike 1.2 (1) 0 (0) ✗ MAJOR
Soul Reaper 0 1.6 (1) ✗ MAJOR

Cast Comparison — All Spells

Every spell cast by anyone. Values are casts/min. Fight duration: 52s (refs trimmed to same window).

Spell Cni Sim AckuryLillgojДайнэроAezralKeyzr
Death Strike 5.8 12.7 12.7 15.1 12.7 15.1 11.6
Heart Strike 3.5 9.3 2.3 3.5 1.2 1.2
Rune Strike 15 24.3 24.3 24.3 29 23.2 26.6
Outbreak 1.2 1.2 2.3 2.3 2.3 1.2 3.5
Blood Boil 2.3 2.3 8.1 4.6 1.2 8.1
Bone Shield 1.2 1.2 1.2 1.2 1.2 1.2 1.2
Rune Tap 3.5 1.2 2.3 1.2
Vampiric Blood 1.2 1.2 1.2 1.2 1.2 1.2
Icy Touch 1.2 1.2
Plague Strike 1.2
Soul Reaper 6.9 1.2
Death Grip 1.2 1.2 1.2
Icebound Fortitude 1.2 1.2 1.2 1.2 1.2 1.2 1.2
Synapse Springs 1.2 1.2 1.2 1.2
Dancing Rune Weapon 1.2 1.2 1.2 1.2 1.2 1.2 1.2
Horn of Winter 2.3 1.2 1.2 2.3
Soul Barrier 1.2 1.2
Phase Fingers 1.2
Blood Tap 5.8
Death and Decay 1.2 1.2 1.2 1.2 1.2
Blood Fury 1.2 1.2
Empower Rune Weapon 1.2 1.2 1.2 1.2
Might of Ursoc 1.2
Dark Command 1.2 1.2
Tremendous Fortitude 1.2
Death Pact 1.2 1.2
Berserking 1.2
Army of the Dead 1.2
Potion of Mogu Power 1.2
Death Siphon 2.3

Cast Timeline

Cni vs Sim Optimal vs 5 reference players. Scroll to pan, wheel to zoom.

10 px/s Scroll to zoom, drag to pan
Player
Cni Blood Knight
Sim Optimal Blood Knight
Ackury (Ref #1) Blood Knight
Lillgoj (Ref #2) Blood Knight
Дайнэро (Ref #3) Blood Knight
Aezral (Ref #4) Blood Knight
Keyzr (Ref #5) Blood Knight
0:00 0:15 0:30 0:45 D S D B F U D B F B D B U D B D B B U U D B B D B U D B D B B U D B B U D B B U S S S S S S S D D

Defensive Analysis

Cni — Shields vs Damage
48% Bone Shield uptime
1.9 Avg charges
100% Hits mitigated (22/22)
2942k Total damage taken
Bone Shield charges 0-6
Blood Shield absorb value
Damage Taken per hit · hover for details
0:00 0:15 0:30 0:45 DOWN 5 4 5 4 3 2 1 DOWN 139k 145k 170k 167k 158k 205k 232k 228k 224k 155k 171k 232k 0

Defensive Cooldowns

External Cooldowns

External CDTypeCni
Anti-Magic ZoneMagic DR 40% (raid, talent)
Healing Tide TotemHealing CD (raid)
IronbarkDR 20%
Pain SuppressionDR 40%
Power Word: BarrierDR 25% (raid)
Smoke BombDR 20% + targeting immunity
TranquilityHealing CD (raid)

Self-Defensives

Self-Defensive Cni
Vampiric Blood 9.1s ✓
Icebound Fortitude 9.9s ✓
Dancing Rune Weapon 27.3s ✓
Bone Shield 16.4s ✓
Rune Tap
Anti-Magic Shell

Damage Taken — Event Log

Every hit received. Red rows = no shields active (EXPOSED). Inline bar shows relative damage. Sorted by time.

Cni — All hits received
22 hits · 2942.1k HP lost · 5551.1k total incoming · 22 shielded (2942.1k) · 0 exposed (0)
Time Source Ability Type Raw Armor/DR Final Bone Shield Blood Shield Status
0:09.5 Anima Golem Melee Hit 607.7k 432.1k (71%) 36.5k
● 0ch Bone Shield only
0:09.9 Anima Golem Melee Hit 508.9k 435.4k (86%) 73.5k
● 5ch Bone Shield only
0:10.6 Anima Golem Melee Hit 669.0k 572.4k (86%) 14.6k
● 5ch Bone Shield only
0:13.4 Anima Golem Melee Hit 915.2k 783.0k (86%) 111.9k
● 5ch Bone Shield only
0:14.1 Anima Golem Melee Hit 964.8k 825.4k (86%) 139.4k
● 4ch Bone Shield only
0:14.8 Anima Golem Melee Hit 957.3k 819.0k (86%) 138.3k
● 4ch Bone Shield only
0:15.5 Anima Golem Melee Hit 1005.0k 859.8k (86%) 145.2k
● 4ch Bone Shield only
0:15.5 Anima Golem Melee Hit 847.8k 725.4k (86%) 122.5k
● 3ch Bone Shield only
0:17.5 Anima Golem Melee Hit 849.0k 726.3k (86%) 45.0k
● 6ch Bone Shield only
0:17.6 Anima Golem Melee Hit 1176.1k 1006.1k (86%) 169.9k
● 5ch Bone Shield only
0:18.1 Anima Golem Melee Hit 1155.5k 988.5k (86%) 166.9k
● 5ch Bone Shield only
0:23.8 Anima Golem Melee Hit 477.9k 305.3k (64%) 158.0k
● 5ch Bone Shield only
0:24.6 Anima Golem Melee Hit 618.0k 394.8k (64%) 106.7k
● 4ch ● 116.5k Full protection
0:24.9 Anima Golem Melee Hit 568.5k 363.1k (64%) 205.3k
● 4ch Bone Shield only
0:26.1 Anima Golem Melee Hit 641.1k 409.5k (64%) 231.6k
● 4ch Bone Shield only
0:26.3 Anima Golem Melee Hit 630.2k 402.6k (64%) 227.6k
● 4ch Bone Shield only
0:29.8 Anima Golem Melee Hit 682.0k 497.3k (73%) 111.9k
● 3ch ● 267.4k Full protection
0:30.6 Anima Golem Melee Hit 826.3k 602.5k (73%) 223.8k
● 2ch Bone Shield only
0:30.9 Anima Golem Melee Hit 573.7k 418.3k (73%) 155.4k
● 2ch Bone Shield only
0:31.8 Anima Golem Melee Hit 629.7k 459.1k (73%) 170.6k
● 2ch Bone Shield only
0:32.0 Anima Golem Melee Hit 507.5k 370.0k (73%) 126.7k
● 1ch Bone Shield only
0:34.0 Anima Golem Melee Hit 600.9k 438.1k (73%) 60.8k
● 1ch Bone Shield only

Survivability Simulator

Adjust stats to see how avoidance and HP changes affect survivability. Fight replay uses actual boss swing sequence.

Survivability Simulator — Cni

Adjust stats to see how avoidance and survivability change. Replays the fight with modified avoidance rolls.

Strength 24550 (24550)
Stamina 42670 (42670)
Dodge Rating 4015 (4015)
Parry Rating 9382 (9382)
Metric Observed From Stats Modified Delta
Dodge % 4.8% 5.0% 5.0% 0.0
Parry % 38.7% 38.9% 38.9% 0.0
Total Avoidance 43.5% 43.9% 43.9% 0.0
Max HP 746k 746k 0

Fight Replay

Gold: actual fight. Jade: expected from stats (luck factor). Cyan dashed: what-if gear. Red dashed: WCL ground truth (when available).

Survival
Deaths
Lowest HP
How does this simulator work?

Actual (gold line) — Reconstructed HP from the real fight. Uses actual damage events (hits, dodges, parries as they happened) plus all healing received (from healers and self-heals). WCL does not provide raw HP values — this is computed from damage and healing events, the same method WarcraftLogs uses on their website.

Expected from stats (jade line) — Takes the actual fight and applies a cumulative offset based on the difference between your stat-predicted avoidance and your observed avoidance in this pull. If jade is above gold, you were unlucky (took more hits than stats predict). If below, you were lucky. Moves with sliders to show expected HP with different stats.

What-if gear (cyan dashed line) — Takes the actual fight and applies stat changes. More Stamina shifts the entire HP line up (each Stamina = 14 HP). More avoidance adds a cumulative offset based on expected additional swings avoided × average hit damage. This shows "if I had different gear, would I have survived that spike?"

Avoidance formula — Dodge and Parry use diminishing returns: DR(raw%, C) = (raw% × C) / (0.956 × C + raw%). Strength converts to Parry at 1 Str = 0.00105% parry (non-diminishing, adds up massively: 24k Str ≈ 26% parry). Boss level 93 suppresses 4.5% dodge and parry.

Limitations — HP is reconstructed from WCL damage and healing events, not pulled directly. Absorb shields (Blood Shield, PW:S, Divine Aegis) are correctly accounted for — damage amounts already have absorbs deducted. Battle rez recovery may show a slight delay since the rez event itself isn't a heal. The what-if gear line uses probabilistic averages, not individual re-rolls.

Compare

vs Same Role

Casts ↗ · Damage taken ↗ · Healing ↗ — Cni vs Ládydeath

vs Reference Players (cross-report compare)

Compare links open WarcraftLogs side-by-side view: Cni (our report) vs reference (their report).

#1 Ackury 534ilvl · 136.6s · Shek'zeer
#2 Lillgoj 534ilvl · 144.4s · Garalon
#3 Дайнэро 533ilvl · 156s · Пламегор
#4 Aezral 536ilvl · 118.5s · Nazgrim
#5 Keyzr 533ilvl · 104.5s · Arugal (AU)

WarcraftLogs

Data from WarcraftLogs · Mists of Pandaria · Heroic Progression