Cni

Blood Death Knight · Wipe #11 · Dark Animus · View on WarcraftLogs ↗

← Pull Overview Ládydeath
✗ Wipe
43% Boss HP
97s Duration

Performance Scorecard

Values are casts/min, (n) = estimated casts in this 97s fight. Ref Avg = average across 5 reference players (Ackury, Lillgoj, Дайнэро...). Sim = wowsims perfect play (context only, not used in grading). Grade = comparison against ref avg.

Spell Cni CPM Ref Avg Sim Grade WCL
Death Strike 9.9 (16) 10.4 (17) 7.4 (12) ✓ GOOD
Heart Strike 4.9 (8) 1.9 (3) 5.6 (9) ✓ GOOD
Rune Strike 21.6 (35) 21.2 (34) 14.2 (23) ✓ GOOD
Outbreak 0.6 (1) 1.4 (2) 0.6 (1) ✗ MAJOR
Blood Boil 3.7 (6) 3.5 (6) 1.2 (2) ✓ GOOD
Bone Shield 0.6 (1) 0.6 (1) 1.2 (2) ✓ GOOD
Rune Tap 0.6 (1) 0.8 (1) 1.9 (3) △ MINOR
Vampiric Blood 0.6 (1) 0.7 (1) 1.2 (2) ✓ GOOD
Icy Touch 0.6 (1) 0.1 (0) ✗ MAJOR
Plague Strike 0.6 (1) 0 (0) ✗ MAJOR
Soul Reaper 0 2.7 (4) ✗ MAJOR

Cast Comparison — All Spells

Every spell cast by anyone. Values are casts/min. Fight duration: 97s (refs trimmed to same window).

Spell Cni Sim AckuryLillgojДайнэроAezralKeyzr
Death Strike 9.9 7.4 9.9 11.1 10.5 11.1 9.3
Heart Strike 4.9 5.6 1.9 5 1.2 1.2
Rune Strike 21.6 14.2 19.2 21.7 22.9 18.6 23.5
Outbreak 0.6 0.6 1.2 1.2 1.9 0.6 1.9
Blood Boil 3.7 1.2 7.4 3.7 1.2 5
Bone Shield 0.6 1.2 0.6 0.6 0.6 0.6 0.6
Rune Tap 0.6 1.9 1.2 1.2 0.6 0.6 0.6
Vampiric Blood 0.6 1.2 0.6 1.2 0.6 0.6 0.6
Icy Touch 0.6 0.6
Plague Strike 0.6
Soul Reaper 1.9 6.2 2.5 3.1
Death and Decay 0.6 0.6 1.2 1.2 0.6 0.6
Death Grip 0.6 0.6 0.6 1.2
Icebound Fortitude 0.6 0.6 0.6 0.6 0.6 0.6 0.6
Dark Command 0.6 0.6 1.9 1.2
Army of the Dead 0.6 0.6
Dancing Rune Weapon 0.6 0.6 0.6 0.6 0.6 0.6 0.6
Synapse Springs 0.6 0.6 1.2 0.6
Empower Rune Weapon 0.6 0.6 0.6 0.6 0.6 0.6
Anti-Magic Shell 0.6 0.6
Potion of Mogu Power 0.6 0.6 0.6 0.6 0.6
Horn of Winter 1.2 0.6 0.6 0.6 1.2
Soul Barrier 0.6 0.6 0.6
Phase Fingers 0.6
Blood Tap 6.2
Blood Fury 0.6 0.6
Might of Ursoc 0.6
Tremendous Fortitude 0.6
Death Pact 0.6 0.6
Potion of the Mountains 0.6
Berserking 0.6
Death Siphon 2.5

Cast Timeline

Cni vs Sim Optimal vs 5 reference players. Scroll to pan, wheel to zoom.

10 px/s Scroll to zoom, drag to pan
Player
Cni Blood Knight
Sim Optimal Blood Knight
Ackury (Ref #1) Blood Knight
Lillgoj (Ref #2) Blood Knight
Дайнэро (Ref #3) Blood Knight
Aezral (Ref #4) Blood Knight
Keyzr (Ref #5) Blood Knight
0:00 0:15 0:30 0:45 1:00 1:15 1:30 D D A S A P D B F U D B F B D B U D B D B B U U D B B D B U D B D B B U D B B U D B B U U B D B S S S S S S S S S S S S A S S S S S S D D S S D S S D

Defensive Analysis

Cni — Shields vs Damage
26% Bone Shield uptime
0.8 Avg charges
34% Hits mitigated (17/50)
7864k Total damage taken
Bone Shield charges 0-6
Blood Shield absorb value
Damage Taken per hit · hover for details
0:00 0:15 0:30 0:45 1:00 1:15 1:30 DOWN 5 4 3 2 1 DOWN 314k 335k 226k 204k 315k 337k 234k 246k 252k 206k 208k 204k 322k 337k 0

Defensive Cooldowns

External Cooldowns

External CDTypeCni
Anti-Magic ZoneMagic DR 40% (raid, talent)
Healing Tide TotemHealing CD (raid)45.2s ✓
IronbarkDR 20%
Pain SuppressionDR 40%46.2s ✓
Power Word: BarrierDR 25% (raid)
Smoke BombDR 20% + targeting immunity12.4s ✓
TranquilityHealing CD (raid)

Self-Defensives

Self-Defensive Cni
Vampiric Blood 10.3s ✓
Icebound Fortitude 10.5s ✓
Dancing Rune Weapon 23.8s ✓
Bone Shield 64.0s ✓
Rune Tap 72.1s ✓
Anti-Magic Shell 47.1s ✓

Damage Taken — Event Log

Every hit received. Red rows = no shields active (EXPOSED). Inline bar shows relative damage. Sorted by time.

Cni — All hits received
50 hits · 7864.3k HP lost · 23776.3k total incoming · 17 shielded (2312.8k) · 33 exposed (5551.5k)
Time Source Ability Type Raw Armor/DR Final Bone Shield Blood Shield Status
0:09.0 Anima Golem Melee Hit 829.0k 589.5k (71%) 83.4k
EXPOSED
0:09.3 Anima Golem Melee Hit 1085.2k 771.6k (71%) 313.6k
● 0ch Bone Shield only
0:09.9 Anima Golem Melee Hit 1160.1k 824.9k (71%) 335.2k
● 5ch Bone Shield only
0:10.2 Anima Golem Melee Hit 1174.5k 920.0k (78%) 81.4k
● 5ch Bone Shield only
0:10.6 Anima Golem Melee Hit 1124.5k 1002.7k (89%) 121.8k
● 5ch Bone Shield only
0:13.3 Anima Golem Melee Hit 952.6k 870.0k (91%) 70.3k
● 5ch Bone Shield only
0:14.2 Anima Golem Melee Hit 892.2k 795.5k (89%) 96.7k
● 4ch Bone Shield only
0:14.6 Anima Golem Melee Hit 909.0k 810.5k (89%) 98.5k
● 4ch Bone Shield only
0:14.7 Anima Golem Melee Hit 936.5k 835.1k (89%) 101.5k
● 4ch Bone Shield only
0:15.3 Anima Golem Melee Hit 1204.3k 1073.8k (89%) 130.5k
● 4ch Bone Shield only
0:17.7 Anima Golem Melee Hit 647.4k 577.2k (89%) 18.3k
● 4ch ● 379.5k Full protection
0:26.2 Anima Golem Melee Hit 639.2k 408.3k (64%) 175.8k
● 3ch ● 176.2k Full protection
0:28.4 Anima Golem Melee Hit 491.5k 314.0k (64%) 79.4k
● 2ch Bone Shield only
0:28.6 Anima Golem Melee Hit 510.1k 325.8k (64%) 184.2k
● 1ch Bone Shield only
0:34.3 Anima Golem Melee Hit 644.5k 411.7k (64%) 104.8k
● 232.9k Blood Shield only
0:36.6 Anima Golem Melee Hit 500.6k 274.6k (55%) 226.0k
EXPOSED
0:37.7 Anima Golem Melee Hit 662.8k 363.6k (55%) 111.6k
● 187.6k Blood Shield only
0:39.3 Anima Golem Melee Hit 757.4k 415.5k (55%) 203.7k
● 138.2k Blood Shield only
0:40.4 Anima Golem Melee Hit 785.5k 430.8k (55%) 83.6k
EXPOSED
0:42.7 Anima Golem Melee Hit 698.2k 383.0k (55%) 315.2k
EXPOSED
0:44.5 Anima Golem Melee Hit 773.9k 424.5k (55%) 85.4k
● 264.0k Blood Shield only
0:45.0 Anima Golem Melee Hit 747.5k 410.0k (55%) 337.5k
EXPOSED
0:45.6 Anima Golem Melee Hit 517.2k 283.7k (55%) 233.5k
EXPOSED
0:48.10 Anima Golem Melee Hit 657.9k 479.7k (73%) 103.9k
EXPOSED
0:50.1 Anima Golem Melee Hit 658.2k 479.9k (73%) 68.3k
EXPOSED
0:50.7 Anima Golem Melee Hit 648.4k 507.9k (78%) 140.5k
EXPOSED
0:51.3 Anima Golem Melee Hit 660.0k 517.0k (78%) 143.0k
EXPOSED
0:51.8 Anima Golem Melee Hit 678.6k 531.6k (78%) 147.1k
EXPOSED
0:52.4 Anima Golem Melee Hit 598.5k 468.8k (78%) 129.7k
EXPOSED
0:54.7 Anima Golem Melee Hit 712.0k 454.9k (64%) 126.8k
EXPOSED
0:55.9 Anima Golem Melee Hit 508.8k 325.0k (64%) 183.8k
EXPOSED
0:56.10 Anima Golem Melee Hit 550.1k 351.4k (64%) 198.7k
EXPOSED
1:00.9 Anima Golem Melee Hit 757.2k 483.7k (64%) 178.8k
EXPOSED
1:02.1 Anima Golem Melee Hit 682.2k 435.8k (64%) 246.4k
EXPOSED
1:05.5 Anima Golem Melee Hit 634.6k 405.4k (64%) 180.0k
EXPOSED
1:05.5 Anima Golem Melee Hit 697.1k 445.3k (64%) 251.8k
EXPOSED
1:06.6 Anima Golem Melee Hit 481.5k 307.6k (64%) 173.9k
EXPOSED
1:06.7 Anima Golem Melee Hit 758.7k 553.2k (73%) 205.5k
EXPOSED
1:07.8 Anima Golem Melee Hit 699.5k 510.0k (73%) 102.7k
EXPOSED
1:10.1 Anima Golem Melee Hit 857.2k 625.0k (73%) 126.6k
EXPOSED
1:11.3 Anima Golem Melee Hit 602.8k 439.5k (73%) 106.1k
EXPOSED
1:12.3 Anima Golem Melee Hit 697.4k 508.5k (73%) 188.9k
EXPOSED
1:12.4 Anima Golem Melee Hit 647.6k 472.2k (73%) 175.4k
EXPOSED
1:12.9 Dark Animus Melee Hit 504.6k 367.9k (73%) 136.7k
EXPOSED
1:16.9 Dark Animus Melee Hit 595.6k 380.5k (64%) 51.0k
EXPOSED
1:17.4 Anima Golem Melee Hit 533.0k 379.0k (71%) 154.0k
EXPOSED
1:18.7 Anima Golem Melee Hit 765.3k 544.2k (71%) 207.8k
EXPOSED
1:19.7 Anima Golem Melee Hit 707.4k 503.0k (71%) 204.4k
EXPOSED
1:22.9 Dark Animus Touch of the Animus Hit 30.0k 8.4k (28%) 18.6k
EXPOSED
1:24.6 Anima Golem Melee Hit 1083.6k 321.7k
EXPOSED

Survivability Simulator

Adjust stats to see how avoidance and HP changes affect survivability. Fight replay uses actual boss swing sequence.

Survivability Simulator — Cni

Adjust stats to see how avoidance and survivability change. Replays the fight with modified avoidance rolls.

Strength 24550 (24550)
Stamina 42670 (42670)
Dodge Rating 4015 (4015)
Parry Rating 9382 (9382)
Metric Observed From Stats Modified Delta
Dodge % 7.6% 5.0% 5.0% 0.0
Parry % 38.0% 38.9% 38.9% 0.0
Total Avoidance 45.6% 43.9% 43.9% 0.0
Max HP 746k 746k 0

Fight Replay

Gold: actual fight. Jade: expected from stats (luck factor). Cyan dashed: what-if gear. Red dashed: WCL ground truth (when available).

Survival
Deaths
Lowest HP
How does this simulator work?

Actual (gold line) — Reconstructed HP from the real fight. Uses actual damage events (hits, dodges, parries as they happened) plus all healing received (from healers and self-heals). WCL does not provide raw HP values — this is computed from damage and healing events, the same method WarcraftLogs uses on their website.

Expected from stats (jade line) — Takes the actual fight and applies a cumulative offset based on the difference between your stat-predicted avoidance and your observed avoidance in this pull. If jade is above gold, you were unlucky (took more hits than stats predict). If below, you were lucky. Moves with sliders to show expected HP with different stats.

What-if gear (cyan dashed line) — Takes the actual fight and applies stat changes. More Stamina shifts the entire HP line up (each Stamina = 14 HP). More avoidance adds a cumulative offset based on expected additional swings avoided × average hit damage. This shows "if I had different gear, would I have survived that spike?"

Avoidance formula — Dodge and Parry use diminishing returns: DR(raw%, C) = (raw% × C) / (0.956 × C + raw%). Strength converts to Parry at 1 Str = 0.00105% parry (non-diminishing, adds up massively: 24k Str ≈ 26% parry). Boss level 93 suppresses 4.5% dodge and parry.

Limitations — HP is reconstructed from WCL damage and healing events, not pulled directly. Absorb shields (Blood Shield, PW:S, Divine Aegis) are correctly accounted for — damage amounts already have absorbs deducted. Battle rez recovery may show a slight delay since the rez event itself isn't a heal. The what-if gear line uses probabilistic averages, not individual re-rolls.

Compare

vs Same Role

Casts ↗ · Damage taken ↗ · Healing ↗ — Cni vs Ládydeath

vs Reference Players (cross-report compare)

Compare links open WarcraftLogs side-by-side view: Cni (our report) vs reference (their report).

#1 Ackury 534ilvl · 136.6s · Shek'zeer
#2 Lillgoj 534ilvl · 144.4s · Garalon
#3 Дайнэро 533ilvl · 156s · Пламегор
#4 Aezral 536ilvl · 118.5s · Nazgrim
#5 Keyzr 533ilvl · 104.5s · Arugal (AU)

WarcraftLogs

Data from WarcraftLogs · Mists of Pandaria · Heroic Progression