Cni

Blood Death Knight · Wipe #5 · Dark Animus · View on WarcraftLogs ↗

← Pull Overview Ládydeath
✗ Wipe
66% Boss HP
61s Duration

Performance Scorecard

Values are casts/min, (n) = estimated casts in this 61s fight. Ref Avg = average across 5 reference players (Ackury, Lillgoj, Дайнэро...). Sim = wowsims perfect play (context only, not used in grading). Grade = comparison against ref avg.

Spell Cni CPM Ref Avg Sim Grade WCL
Death Strike 7.9 (8) 13.6 (14) 11.7 (12) ⚠ AVG
Heart Strike 3.9 (4) 1.8 (2) 8.8 (9) ✓ GOOD
Rune Strike 14.8 (15) 26 (26) 22.5 (23) ⚠ AVG
Outbreak 1 (1) 2.2 (2) 1 (1) ⚠ AVG
Blood Boil 5.9 (6) 4.3 (4) 2 (2) ✓ GOOD
Bone Shield 0 1 (1) 2 (2) ✗ MAJOR
Rune Tap 0 1 (1) 2.9 (3) ✗ MAJOR
Vampiric Blood 1 (1) 0.8 (1) 2 (2) ✓ GOOD
Icy Touch 1 (1) 0.2 (0) ✗ MAJOR
Plague Strike 1 (1) 0 (0) ✗ MAJOR
Soul Reaper 0 2.4 (2) ✗ MAJOR

Cast Comparison — All Spells

Every spell cast by anyone. Values are casts/min. Fight duration: 61s (refs trimmed to same window).

Spell Cni Sim AckuryLillgojДайнэроAezralKeyzr
Death Strike 7.9 11.7 12.8 14.8 13.8 14.8 11.8
Heart Strike 3.9 8.8 2 3.9 2 1
Rune Strike 14.8 22.5 24.6 25.6 27.5 24.6 27.5
Outbreak 1 1 2 2 3 1 3
Blood Boil 5.9 2 7.9 4.9 2 6.9
Bone Shield 2 1 1 1 1 1
Rune Tap 2.9 1 2 1 1
Vampiric Blood 1 2 1 1 1 1
Icy Touch 1 1
Plague Strike 1
Soul Reaper 1 6.9 1 3
Icebound Fortitude 1 1 1 1 1 1 1
Dancing Rune Weapon 1 1 1 1 1 1 1
Army of the Dead 1 1
Potion of Mogu Power 1 1 1
Synapse Springs 1 1 1 1
Empower Rune Weapon 1 1 1 1 1 1
Horn of Winter 2 1 1 2
Soul Barrier 1 1 1
Phase Fingers 1
Blood Tap 6.9
Death and Decay 1 1 1 1 1
Dark Command 1 1 1
Blood Fury 1 1
Might of Ursoc 1
Tremendous Fortitude 1
Death Pact 1 1
Potion of the Mountains 1
Death Grip 1 1
Berserking 1
Death Siphon 2

Cast Timeline

Cni vs Sim Optimal vs 5 reference players. Scroll to pan, wheel to zoom.

10 px/s Scroll to zoom, drag to pan
Player
Cni Blood Knight
Sim Optimal Blood Knight
0:00 0:15 0:30 0:45 1:00 A P S D B F U D B F B D B U D B D B B U U D B B D B U D B D B B U D B B U D B B U U B D B

Defensive Analysis

Cni — Shields vs Damage
0% Bone Shield uptime
0.0 Avg charges
16% Hits mitigated (5/32)
4795k Total damage taken
Bone Shield charges 0-6
Blood Shield absorb value
Damage Taken per hit · hover for details
0:00 0:15 0:30 0:45 1:00 DOWN 215k 157k 182k 173k 168k 203k 163k 179k 240k 183k 182k 169k 257k 224k 218k 168k 193k 257k 0

Defensive Cooldowns

External Cooldowns

External CDTypeCni
Anti-Magic ZoneMagic DR 40% (raid, talent)
Healing Tide TotemHealing CD (raid)12.1s ✓
IronbarkDR 20%27.4s ✓
Pain SuppressionDR 40%39.9s ✓
Power Word: BarrierDR 25% (raid)
Smoke BombDR 20% + targeting immunity
TranquilityHealing CD (raid)

Self-Defensives

Self-Defensive Cni
Vampiric Blood 16.8s ✓
Icebound Fortitude 10.0s ✓
Dancing Rune Weapon 20.3s ✓
Bone Shield
Rune Tap
Anti-Magic Shell

Damage Taken — Event Log

Every hit received. Red rows = no shields active (EXPOSED). Inline bar shows relative damage. Sorted by time.

Cni — All hits received
32 hits · 4795.2k HP lost · 8773.6k total incoming · 5 shielded (809.9k) · 27 exposed (3985.3k)
Time Source Ability Type Raw Armor/DR Final Bone Shield Blood Shield Status
0:09.3 Anima Golem Melee Hit 865.9k 553.2k (64%) 214.9k
EXPOSED
0:10.7 Anima Golem Melee Hit 1055.0k 864.5k (82%) 157.1k
EXPOSED
0:13.1 Anima Golem Melee Hit 1081.3k 886.0k (82%) 181.5k
EXPOSED
0:13.8 Anima Golem Melee Hit 960.7k 787.2k (82%) 105.1k
● 252.8k Blood Shield only
0:13.9 Anima Golem Melee Hit 958.6k 785.5k (82%) 173.1k
EXPOSED
0:14.4 Anima Golem Melee Hit 932.8k 764.3k (82%) 168.5k
EXPOSED
0:14.5 Anima Golem Melee Hit 1122.0k 919.4k (82%) 202.6k
EXPOSED
0:15.2 Anima Golem Melee Hit 1201.3k 1038.6k (86%) 162.7k
EXPOSED
0:15.2 Anima Golem Melee Hit 994.5k 859.8k (86%) 39.4k
EXPOSED
0:24.1 Anima Golem Melee Hit 587.0k 511.6k (87%) 6.9k
EXPOSED
0:25.3 Anima Golem Melee Hit 709.3k 618.3k (87%) 91.1k
EXPOSED
0:25.3 Anima Golem Melee Hit 709.3k 618.2k (87%) 91.1k
EXPOSED
0:26.4 Anima Golem Melee Hit 494.5k 315.9k (64%) 178.6k
EXPOSED
0:26.4 Anima Golem Melee Hit 665.5k 425.1k (64%) 240.4k
EXPOSED
0:27.6 Anima Golem Melee Hit 561.1k 399.0k (71%) 65.5k
EXPOSED
0:28.7 Anima Golem Melee Hit 633.0k 450.1k (71%) 182.9k
EXPOSED
0:31.0 Anima Golem Melee Hit 713.5k 507.3k (71%) 85.5k
● 252.8k Blood Shield only
0:32.1 Anima Golem Melee Hit 674.5k 479.6k (71%) 83.7k
EXPOSED
0:33.2 Dark Animus Melee Hit 433.9k 308.5k (71%) 125.4k
EXPOSED
0:33.3 Anima Golem Melee Hit 629.8k 447.8k (71%) 182.0k
EXPOSED
0:34.5 Anima Golem Melee Hit 588.9k 418.7k (71%) 168.6k
EXPOSED
0:35.6 Anima Golem Melee Hit 532.3k 378.5k (71%) 153.8k
EXPOSED
0:37.7 Source(6) Anima Font Hit 357.1k 100.0k (28%) 257.1k
● 252.8k Blood Shield only
0:37.9 Anima Golem Melee Hit 775.7k 495.5k (64%) 224.0k
● 252.8k Blood Shield only
0:39.1 Anima Golem Melee Hit 625.3k 399.5k (64%) 149.6k
EXPOSED
0:40.2 Anima Golem Melee Hit 552.9k 403.1k (73%) 149.8k
EXPOSED
0:42.5 Anima Golem Melee Hit 963.2k 702.3k (73%) 138.3k
● 252.8k Blood Shield only
0:43.7 Anima Golem Melee Hit 805.6k 587.3k (73%) 218.2k
EXPOSED
0:43.9 Dark Animus Melee Hit 621.3k 453.0k (73%) 168.3k
EXPOSED
0:44.7 Source(6) Anima Font Hit 358.0k 164.7k (46%) 193.3k
EXPOSED
0:44.7 Anima Golem Melee Hit 532.5k 388.2k (73%) 144.2k
EXPOSED
0:45.7 Source(6) Anima Font Hit 370.5k 170.4k (46%) 92.0k
EXPOSED

Survivability Simulator

Adjust stats to see how avoidance and HP changes affect survivability. Fight replay uses actual boss swing sequence.

Survivability Simulator — Cni

Adjust stats to see how avoidance and survivability change. Replays the fight with modified avoidance rolls.

Strength 26566 (26566)
Stamina 42670 (42670)
Dodge Rating 4015 (4015)
Parry Rating 9382 (9382)
Metric Observed From Stats Modified Delta
Dodge % 4.0% 5.0% 5.0% 0.0
Parry % 43.6% 41.0% 41.0% 0.0
Total Avoidance 47.6% 46.0% 46.0% 0.0
Max HP 746k 746k 0

Fight Replay

Gold: actual fight. Jade: expected from stats (luck factor). Cyan dashed: what-if gear. Red dashed: WCL ground truth (when available).

Survival
Deaths
Lowest HP
How does this simulator work?

Actual (gold line) — Reconstructed HP from the real fight. Uses actual damage events (hits, dodges, parries as they happened) plus all healing received (from healers and self-heals). WCL does not provide raw HP values — this is computed from damage and healing events, the same method WarcraftLogs uses on their website.

Expected from stats (jade line) — Takes the actual fight and applies a cumulative offset based on the difference between your stat-predicted avoidance and your observed avoidance in this pull. If jade is above gold, you were unlucky (took more hits than stats predict). If below, you were lucky. Moves with sliders to show expected HP with different stats.

What-if gear (cyan dashed line) — Takes the actual fight and applies stat changes. More Stamina shifts the entire HP line up (each Stamina = 14 HP). More avoidance adds a cumulative offset based on expected additional swings avoided × average hit damage. This shows "if I had different gear, would I have survived that spike?"

Avoidance formula — Dodge and Parry use diminishing returns: DR(raw%, C) = (raw% × C) / (0.956 × C + raw%). Strength converts to Parry at 1 Str = 0.00105% parry (non-diminishing, adds up massively: 24k Str ≈ 26% parry). Boss level 93 suppresses 4.5% dodge and parry.

Limitations — HP is reconstructed from WCL damage and healing events, not pulled directly. Absorb shields (Blood Shield, PW:S, Divine Aegis) are correctly accounted for — damage amounts already have absorbs deducted. Battle rez recovery may show a slight delay since the rez event itself isn't a heal. The what-if gear line uses probabilistic averages, not individual re-rolls.

Compare

vs Same Role

Casts ↗ · Damage taken ↗ · Healing ↗ — Cni vs Ládydeath

vs Reference Players (cross-report compare)

Compare links open WarcraftLogs side-by-side view: Cni (our report) vs reference (their report).

#1 Ackury 534ilvl · 136.6s · Shek'zeer
#2 Lillgoj 534ilvl · 144.4s · Garalon
#3 Дайнэро 533ilvl · 156s · Пламегор
#4 Aezral 536ilvl · 118.5s · Nazgrim
#5 Keyzr 533ilvl · 104.5s · Arugal (AU)

WarcraftLogs