Cni

Blood Death Knight · Wipe #3 · Dark Animus · View on WarcraftLogs ↗

← Pull Overview Ládydeath
✗ Wipe
66% Boss HP
71s Duration

Performance Scorecard

Values are casts/min, (n) = estimated casts in this 71s fight. Ref Avg = average across 5 reference players (Ackury, Lillgoj, Дайнэро...). Sim = wowsims perfect play (context only, not used in grading). Grade = comparison against ref avg.

Spell Cni CPM Ref Avg Sim Grade WCL
Death Strike 7.6 (9) 12.5 (15) 10.1 (12) ⚠ AVG
Heart Strike 5.1 (6) 2.4 (3) 7.6 (9) ✓ GOOD
Rune Strike 13.5 (16) 26 (31) 19.4 (23) ⚠ AVG
Outbreak 0.8 (1) 1.8 (2) 0.8 (1) ✗ MAJOR
Blood Boil 7.6 (9) 4.2 (5) 1.7 (2) ✓ GOOD
Bone Shield 0.8 (1) 0.8 (1) 1.7 (2) ✓ GOOD
Rune Tap 0 1 (1) 2.5 (3) ✗ MAJOR
Vampiric Blood 0.8 (1) 0.8 (1) 1.7 (2) ✓ GOOD
Icy Touch 0 0.2 (0) ✓ GOOD
Plague Strike 0 0 (0) ✓ GOOD
Soul Reaper 0 3 (4) ✗ MAJOR

Cast Comparison — All Spells

Every spell cast by anyone. Values are casts/min. Fight duration: 71s (refs trimmed to same window).

Spell Cni Sim AckuryLillgojДайнэроAezralKeyzr
Death Strike 7.6 10.1 11.8 13.5 12.7 13.5 11
Heart Strike 5.1 7.6 2.5 5.9 1.7 1.7
Rune Strike 13.5 19.4 23.7 26.2 27 24.5 28.7
Outbreak 0.8 0.8 1.7 1.7 2.5 0.8 2.5
Blood Boil 7.6 1.7 8.5 4.2 1.7 6.8
Bone Shield 0.8 1.7 0.8 0.8 0.8 0.8 0.8
Rune Tap 2.5 0.8 1.7 0.8 0.8 0.8
Vampiric Blood 0.8 1.7 0.8 0.8 0.8 0.8 0.8
Icy Touch 0.8
Soul Reaper 1.7 7.6 2.5 3.4
Army of the Dead 0.8 0.8
Death and Decay 0.8 0.8 1.7 1.7 0.8 0.8
Potion of Mogu Power 0.8 0.8 0.8 0.8
Synapse Springs 0.8 0.8 0.8 0.8
Dancing Rune Weapon 0.8 0.8 0.8 0.8 0.8 0.8 0.8
Icebound Fortitude 0.8 0.8 0.8 0.8 0.8 0.8 0.8
Empower Rune Weapon 0.8 0.8 0.8 0.8 0.8 0.8
Horn of Winter 1.7 0.8 0.8 0.8 1.7
Soul Barrier 0.8 0.8 0.8
Phase Fingers 0.8
Blood Tap 6.8
Dark Command 0.8 1.7 0.8
Death Grip 0.8 0.8 0.8
Blood Fury 0.8 0.8
Might of Ursoc 0.8
Tremendous Fortitude 0.8
Death Pact 0.8 0.8
Potion of the Mountains 0.8
Anti-Magic Shell 0.8
Berserking 0.8
Death Siphon 2.5

Cast Timeline

Cni vs Sim Optimal vs 5 reference players. Scroll to pan, wheel to zoom.

10 px/s Scroll to zoom, drag to pan
Player
Cni Blood Knight
Sim Optimal Blood Knight
0:00 0:15 0:30 0:45 1:00 A P S D B F U D B F B D B U D B D B B U U D B B D B U D B D B B U D B B U D B B U U B D B

Defensive Analysis

Cni — Shields vs Damage
17% Bone Shield uptime
0.5 Avg charges
41% Hits mitigated (14/34)
5123k Total damage taken
Bone Shield charges 0-6
Blood Shield absorb value
Damage Taken per hit · hover for details
0:00 0:15 0:30 0:45 1:00 DOWN 5 4 3 2 1 DOWN 280k 455k 455k 0

Defensive Cooldowns

External Cooldowns

External CDTypeCni
Anti-Magic ZoneMagic DR 40% (raid, talent)
Healing Tide TotemHealing CD (raid)11.1s ✓
IronbarkDR 20%
Pain SuppressionDR 40%27.7s ✓
Power Word: BarrierDR 25% (raid)
Smoke BombDR 20% + targeting immunity
TranquilityHealing CD (raid)

Self-Defensives

Self-Defensive Cni
Vampiric Blood 10.5s ✓
Icebound Fortitude 11.6s ✓
Dancing Rune Weapon 2.8s ✓
Bone Shield 31.2s ✓
Rune Tap
Anti-Magic Shell

Damage Taken — Event Log

Every hit received. Red rows = no shields active (EXPOSED). Inline bar shows relative damage. Sorted by time.

Cni — All hits received
34 hits · 5122.7k HP lost · 22122.1k total incoming · 14 shielded (1997.9k) · 20 exposed (3124.9k)
Time Source Ability Type Raw Armor/DR Final Bone Shield Blood Shield Status
0:09.9 Anima Golem Melee Hit 508.8k 325.0k (64%) 152.2k
EXPOSED
0:10.9 Anima Golem Melee Hit 910.9k 581.9k (64%) 3.6k
EXPOSED
0:12.7 Anima Golem Melee Hit 1180.4k 967.3k (82%) 174.2k
EXPOSED
0:12.8 Anima Golem Melee Hit 1045.5k 856.7k (82%) 188.8k
EXPOSED
0:19.3 Anima Golem Melee Hit 628.3k 514.9k (82%) 10.0k
EXPOSED
0:20.2 Anima Golem Melee Hit 683.0k 559.7k (82%) 123.4k
EXPOSED
0:24.2 Anima Golem Melee Hit 707.0k 451.6k (64%) 64.0k
EXPOSED
0:26.4 Anima Golem Melee Hit 670.0k 428.0k (64%) 242.0k
EXPOSED
0:26.6 Anima Golem Melee Hit 683.2k 436.5k (64%) 246.8k
EXPOSED
0:27.9 Anima Golem Melee Hit 658.8k 516.0k (78%) 132.2k
● 252.8k Blood Shield only
0:28.5 Dark Animus Melee Hit 580.7k 454.9k (78%) 125.8k
EXPOSED
0:28.8 Anima Golem Melee Hit 493.8k 386.8k (78%) 107.0k
EXPOSED
0:28.9 Anima Golem Melee Hit 855.8k 670.3k (78%) 185.5k
EXPOSED
0:30.1 Anima Golem Melee Hit 682.2k 534.4k (78%) 4.5k
EXPOSED
0:31.2 Anima Golem Melee Hit 750.8k 620.6k (83%) 25.4k
● 252.8k Blood Shield only
0:33.5 Anima Golem Melee Hit 789.5k 652.6k (83%) 64.3k
● 4ch Bone Shield only
0:36.8 Anima Golem Melee Hit 618.7k 439.9k (71%) 32.3k
● 4ch ● 206.9k Full protection
0:36.10 Anima Golem Melee Hit 781.3k 555.6k (71%) 225.8k
● 4ch Bone Shield only
0:37.10 Anima Golem Melee Hit 640.0k 455.1k (71%) 184.9k
● 3ch Bone Shield only
0:38.1 Anima Golem Melee Hit 757.2k 538.4k (71%) 218.8k
● 3ch Bone Shield only
0:39.5 Dark Animus Melee Hit 523.4k 372.2k (71%) 144.7k
● 2ch Bone Shield only
0:40.2 Anima Golem Melee Hit 586.1k 416.7k (71%) 169.3k
● 2ch Bone Shield only
0:41.0 Source(5) Anima Font Hit 361.9k 153.4k (42%) 208.4k
● 2ch Bone Shield only
0:41.4 Anima Golem Melee Hit 661.1k 470.1k (71%) 191.0k
● 2ch Bone Shield only
0:41.6 Anima Golem Melee Hit 755.0k 591.4k (78%) 163.6k
● 2ch Bone Shield only
0:42.5 Anima Golem Melee Hit 513.6k 402.3k (78%) 111.3k
● 1ch Bone Shield only
0:43.9 Anima Golem Melee Hit 1033.3k 753.4k (73%) 159.9k
EXPOSED
0:44.8 Anima Golem Melee Hit 545.4k 360.7k (66%) 184.7k
EXPOSED
0:44.10 Anima Golem Melee Hit 827.2k 547.1k (66%) 280.1k
EXPOSED
0:47.3 Anima Golem Melee Hit 719.6k 475.9k (66%) 125.8k
● 252.8k Blood Shield only
0:47.7 Dark Animus Melee Hit 506.3k 334.9k (66%) 171.4k
EXPOSED
0:48.2 Anima Golem Melee Hit 539.2k 356.6k (66%) 182.6k
EXPOSED
0:48.5 Anima Golem Melee Hit 186.8k 123.6k (66%) 63.3k
EXPOSED
0:49.1 Anima Golem Melee Hit 1546.8k 1023.0k (66%) 455.0k
EXPOSED

Survivability Simulator

Adjust stats to see how avoidance and HP changes affect survivability. Fight replay uses actual boss swing sequence.

Survivability Simulator — Cni

Adjust stats to see how avoidance and survivability change. Replays the fight with modified avoidance rolls.

Strength 26566 (26566)
Stamina 42670 (42670)
Dodge Rating 4015 (4015)
Parry Rating 9382 (9382)
Metric Observed From Stats Modified Delta
Dodge % 6.5% 5.0% 5.0% 0.0
Parry % 35.5% 41.0% 41.0% 0.0
Total Avoidance 42.0% 46.0% 46.0% 0.0
Max HP 746k 746k 0

Fight Replay

Gold: actual fight. Jade: expected from stats (luck factor). Cyan dashed: what-if gear. Red dashed: WCL ground truth (when available).

Survival
Deaths
Lowest HP
How does this simulator work?

Actual (gold line) — Reconstructed HP from the real fight. Uses actual damage events (hits, dodges, parries as they happened) plus all healing received (from healers and self-heals). WCL does not provide raw HP values — this is computed from damage and healing events, the same method WarcraftLogs uses on their website.

Expected from stats (jade line) — Takes the actual fight and applies a cumulative offset based on the difference between your stat-predicted avoidance and your observed avoidance in this pull. If jade is above gold, you were unlucky (took more hits than stats predict). If below, you were lucky. Moves with sliders to show expected HP with different stats.

What-if gear (cyan dashed line) — Takes the actual fight and applies stat changes. More Stamina shifts the entire HP line up (each Stamina = 14 HP). More avoidance adds a cumulative offset based on expected additional swings avoided × average hit damage. This shows "if I had different gear, would I have survived that spike?"

Avoidance formula — Dodge and Parry use diminishing returns: DR(raw%, C) = (raw% × C) / (0.956 × C + raw%). Strength converts to Parry at 1 Str = 0.00105% parry (non-diminishing, adds up massively: 24k Str ≈ 26% parry). Boss level 93 suppresses 4.5% dodge and parry.

Limitations — HP is reconstructed from WCL damage and healing events, not pulled directly. Absorb shields (Blood Shield, PW:S, Divine Aegis) are correctly accounted for — damage amounts already have absorbs deducted. Battle rez recovery may show a slight delay since the rez event itself isn't a heal. The what-if gear line uses probabilistic averages, not individual re-rolls.

Compare

vs Same Role

Casts ↗ · Damage taken ↗ · Healing ↗ — Cni vs Ládydeath

vs Reference Players (cross-report compare)

Compare links open WarcraftLogs side-by-side view: Cni (our report) vs reference (their report).

#1 Ackury 534ilvl · 136.6s · Shek'zeer
#2 Lillgoj 534ilvl · 144.4s · Garalon
#3 Дайнэро 533ilvl · 156s · Пламегор
#4 Aezral 536ilvl · 118.5s · Nazgrim
#5 Keyzr 533ilvl · 104.5s · Arugal (AU)

WarcraftLogs