Cni

Blood Death Knight · Wipe #7 · Dark Animus · View on WarcraftLogs ↗

← Pull Overview Ládydeath
✗ Wipe
71% Boss HP
50s Duration

Performance Scorecard

Values are casts/min, (n) = estimated casts in this 50s fight. Ref Avg = average across 5 reference players (Ackury, Lillgoj, Дайнэро...). Sim = wowsims perfect play (context only, not used in grading). Grade = comparison against ref avg.

Spell Cni CPM Ref Avg Sim Grade WCL
Death Strike 8.4 (7) 13.2 (11) 13.1 (11) ⚠ AVG
Heart Strike 4.8 (4) 1.7 (1) 8.4 (7) ✓ GOOD
Rune Strike 12 (10) 25.2 (21) 25.1 (21) ⚠ AVG
Outbreak 1.2 (1) 2.4 (2) 1.2 (1) ⚠ AVG
Blood Boil 4.8 (4) 4.3 (4) 2.4 (2) ✓ GOOD
Bone Shield 0 1.2 (1) 1.2 (1) ✗ MAJOR
Rune Tap 1.2 (1) 1 (1) 3.6 (3) ✓ GOOD
Vampiric Blood 1.2 (1) 1 (1) 1.2 (1) ✓ GOOD
Icy Touch 1.2 (1) 0.2 (0) ✗ MAJOR
Plague Strike 1.2 (1) 0 (0) ✗ MAJOR
Soul Reaper 0 1.7 (1) ✗ MAJOR

Cast Comparison — All Spells

Every spell cast by anyone. Values are casts/min. Fight duration: 50s (refs trimmed to same window).

Spell Cni Sim AckuryLillgojДайнэроAezralKeyzr
Death Strike 8.4 13.1 12 14.4 13.2 14.4 12
Heart Strike 4.8 8.4 2.4 3.6 1.2 1.2
Rune Strike 12 25.1 24 24 27.6 24 26.4
Outbreak 1.2 1.2 2.4 2.4 2.4 1.2 3.6
Blood Boil 4.8 2.4 8.4 4.8 1.2 7.2
Bone Shield 1.2 1.2 1.2 1.2 1.2 1.2
Rune Tap 1.2 3.6 1.2 2.4 1.2
Vampiric Blood 1.2 1.2 1.2 1.2 1.2 1.2
Icy Touch 1.2 1.2
Plague Strike 1.2
Soul Reaper 7.2 1.2
Dark Command 1.2 1.2 1.2
Icebound Fortitude 1.2 1.2 1.2 1.2 1.2 1.2 1.2
Dancing Rune Weapon 1.2 1.2 1.2 1.2 1.2 1.2 1.2
Death and Decay 1.2 1.2 1.2 1.2 1.2 1.2
Healthstone 1.2
Empower Rune Weapon 1.2 1.2 1.2 1.2 1.2
Horn of Winter 2.4 1.2 1.2 2.4
Soul Barrier 1.2 1.2
Phase Fingers 1.2
Blood Tap 6
Synapse Springs 1.2 1.2 1.2
Blood Fury 1.2 1.2
Might of Ursoc 1.2
Tremendous Fortitude 1.2
Death Grip 1.2 1.2
Berserking 1.2
Death Pact 1.2
Army of the Dead 1.2
Potion of Mogu Power 1.2
Death Siphon 2.4

Cast Timeline

Cni vs Sim Optimal vs 5 reference players. Scroll to pan, wheel to zoom.

10 px/s Scroll to zoom, drag to pan
Player
Cni Blood Knight
Sim Optimal Blood Knight
0:00 0:15 0:30 0:45 D H D B F U D B F B D B U D B D B B U U D B B D B U D B D B B U D B B U D B B

Defensive Analysis

Cni — Shields vs Damage
25% Bone Shield uptime
0.8 Avg charges
62% Hits mitigated (21/34)
4913k Total damage taken
Bone Shield charges 0-6
Blood Shield absorb value
Damage Taken per hit · hover for details
0:00 0:15 0:30 0:45 DOWN 5 4 3 2 1 DOWN 341k 255k 230k 236k 272k 244k 292k 296k 275k 208k 341k 0

Defensive Cooldowns

External Cooldowns

External CDTypeCni
Anti-Magic ZoneMagic DR 40% (raid, talent)
Healing Tide TotemHealing CD (raid)
IronbarkDR 20%23.3s ✓
Pain SuppressionDR 40%13.8s ✓
Power Word: BarrierDR 25% (raid)
Smoke BombDR 20% + targeting immunity16.2s ✓
TranquilityHealing CD (raid)

Self-Defensives

Self-Defensive Cni
Vampiric Blood 11.0s ✓
Icebound Fortitude 10.7s ✓
Dancing Rune Weapon 21.0s ✓
Bone Shield
Rune Tap 10.4s ✓
Anti-Magic Shell

Damage Taken — Event Log

Every hit received. Red rows = no shields active (EXPOSED). Inline bar shows relative damage. Sorted by time.

Cni — All hits received
34 hits · 4912.8k HP lost · 7369.6k total incoming · 21 shielded (2209.3k) · 13 exposed (2703.5k)
Time Source Ability Type Raw Armor/DR Final Bone Shield Blood Shield Status
0:08.9 Anima Golem Melee Hit 908.6k 644.8k (71%) 73.1k
● 0ch Bone Shield only
0:09.5 Anima Golem Melee Hit 1172.7k 832.2k (71%) 340.5k
● 5ch Bone Shield only
0:09.7 Anima Golem Melee Hit 703.4k 499.2k (71%) 204.3k
● 5ch Bone Shield only
0:10.1 Anima Golem Melee Hit 855.7k 669.4k (78%) 184.8k
● 5ch Bone Shield only
0:10.7 Anima Golem Melee Hit 1010.7k 900.6k (89%) 77.6k
● 5ch Bone Shield only
0:11.4 Anima Golem Melee Hit 1139.2k 1015.2k (89%) 15.1k
● 5ch Bone Shield only
0:12.1 Anima Golem Melee Hit 854.0k 761.0k (89%) 93.0k
● 4ch Bone Shield only
0:12.5 Anima Golem Melee Hit 1114.8k 993.4k (89%) 121.4k
● 4ch Bone Shield only
0:12.7 Anima Golem Melee Hit 1051.7k 937.1k (89%) 114.5k
● 4ch Bone Shield only
0:12.7 Anima Golem Melee Hit 1009.7k 899.7k (89%) 109.9k
● 4ch Bone Shield only
0:13.4 Anima Golem Melee Hit 1138.9k 1014.9k (89%) 124.0k
● 4ch Bone Shield only
0:13.8 Anima Golem Melee Hit 1099.3k 1027.4k (93%) 71.8k
● 3ch Bone Shield only
0:14.1 Anima Golem Melee Hit 1188.7k 1111.0k (93%) 77.7k
● 3ch Bone Shield only
0:16.8 Anima Golem Melee Hit 1121.0k 1062.4k (95%) 9.8k
● 3ch ● 365.4k Full protection
0:17.2 Anima Golem Melee Hit 1133.7k 1074.5k (95%) 59.3k
● 2ch Bone Shield only
0:17.4 Anima Golem Melee Hit 1040.2k 985.9k (95%) 54.4k
● 2ch Bone Shield only
0:19.0 Anima Golem Melee Hit 628.0k 584.2k (93%) 25.9k
● 2ch Bone Shield only
0:20.2 Anima Golem Melee Hit 666.4k 608.4k (91%) 58.1k
● 1ch Bone Shield only
0:21.1 Anima Golem Melee Hit 510.5k 466.1k (91%) 44.5k
● 1ch Bone Shield only
0:21.3 Anima Golem Melee Hit 596.4k 531.5k (89%) 64.9k
EXPOSED
0:22.3 Anima Golem Melee Hit 708.4k 579.9k (82%) 128.6k
EXPOSED
0:23.4 Anima Golem Melee Hit 702.5k 447.5k (64%) 255.0k
EXPOSED
0:23.6 Anima Golem Melee Hit 700.6k 446.3k (64%) 119.9k
EXPOSED
0:28.2 Anima Golem Melee Hit 607.8k 387.2k (64%) 203.5k
EXPOSED
0:29.1 Anima Golem Melee Hit 478.0k 304.5k (64%) 173.5k
EXPOSED
0:30.2 Anima Golem Melee Hit 635.0k 404.5k (64%) 230.5k
EXPOSED
0:30.5 Anima Golem Melee Hit 848.1k 540.3k (64%) 53.7k
● 254.2k Blood Shield only
0:31.4 Anima Golem Melee Hit 651.3k 414.9k (64%) 236.4k
EXPOSED
0:31.7 Anima Golem Melee Hit 748.6k 476.9k (64%) 271.7k
EXPOSED
0:32.5 Anima Golem Melee Hit 671.7k 427.9k (64%) 243.8k
EXPOSED
0:32.8 Anima Golem Melee Hit 805.0k 512.8k (64%) 292.2k
EXPOSED
0:35.5 Anima Golem Melee Hit 1637.1k 894.4k (55%) 296.0k
● 254.2k Blood Shield only
0:35.5 Dark Animus Melee Hit 607.2k 331.7k (55%) 275.5k
EXPOSED
0:35.8 Anima Golem Melee Hit 1493.5k 815.9k (55%) 208.0k
EXPOSED

Survivability Simulator

Adjust stats to see how avoidance and HP changes affect survivability. Fight replay uses actual boss swing sequence.

Survivability Simulator — Cni

Adjust stats to see how avoidance and survivability change. Replays the fight with modified avoidance rolls.

Strength 19299 (19299)
Stamina 41877 (41877)
Dodge Rating 3383 (3383)
Parry Rating 9266 (9266)
Metric Observed From Stats Modified Delta
Dodge % 1.3% 4.3% 4.3% 0.0
Parry % 38.5% 33.3% 33.3% 0.0
Total Avoidance 39.8% 37.6% 37.6% 0.0
Max HP 733k 733k 0

Fight Replay

Gold: actual fight. Jade: expected from stats (luck factor). Cyan dashed: what-if gear. Red dashed: WCL ground truth (when available).

Survival
Deaths
Lowest HP
How does this simulator work?

Actual (gold line) — Reconstructed HP from the real fight. Uses actual damage events (hits, dodges, parries as they happened) plus all healing received (from healers and self-heals). WCL does not provide raw HP values — this is computed from damage and healing events, the same method WarcraftLogs uses on their website.

Expected from stats (jade line) — Takes the actual fight and applies a cumulative offset based on the difference between your stat-predicted avoidance and your observed avoidance in this pull. If jade is above gold, you were unlucky (took more hits than stats predict). If below, you were lucky. Moves with sliders to show expected HP with different stats.

What-if gear (cyan dashed line) — Takes the actual fight and applies stat changes. More Stamina shifts the entire HP line up (each Stamina = 14 HP). More avoidance adds a cumulative offset based on expected additional swings avoided × average hit damage. This shows "if I had different gear, would I have survived that spike?"

Avoidance formula — Dodge and Parry use diminishing returns: DR(raw%, C) = (raw% × C) / (0.956 × C + raw%). Strength converts to Parry at 1 Str = 0.00105% parry (non-diminishing, adds up massively: 24k Str ≈ 26% parry). Boss level 93 suppresses 4.5% dodge and parry.

Limitations — HP is reconstructed from WCL damage and healing events, not pulled directly. Absorb shields (Blood Shield, PW:S, Divine Aegis) are correctly accounted for — damage amounts already have absorbs deducted. Battle rez recovery may show a slight delay since the rez event itself isn't a heal. The what-if gear line uses probabilistic averages, not individual re-rolls.

Compare

vs Same Role

Casts ↗ · Damage taken ↗ · Healing ↗ — Cni vs Ládydeath

vs Reference Players (cross-report compare)

Compare links open WarcraftLogs side-by-side view: Cni (our report) vs reference (their report).

#1 Ackury 534ilvl · 136.6s · Shek'zeer
#2 Lillgoj 534ilvl · 144.4s · Garalon
#3 Дайнэро 533ilvl · 156s · Пламегор
#4 Aezral 536ilvl · 118.5s · Nazgrim
#5 Keyzr 533ilvl · 104.5s · Arugal (AU)

WarcraftLogs